![]() Read reviews, compare customer ratings, see screenshots, and learn more about Pokedex for Pokemon Sun and Moon. Download Pokedex for Pokemon Sun and Moon and enjoy it on your Apple TV. May 09, 2017 List of Pokemon (Pokedex) - Pokemon Sun & Pokemon Moon: The Pokedex is an item found in every Pokemon game. It's a device that records all Pokemon you have. These are all introduced in Pokemon Sun and Moon thus far. Check back often as are introduced all the time! Jump to: • • • List of Newly-Announced Pokemon These are the various other you will meet on your journey in Sun and Moon. Some will be common; some will be rare and require patience to catch. Tsareena Upon evolving from Steenee into Tsareena, this Pokemon gains the nature and personality of high-class nobility. Only the very strongest Steenee are able to evolve into this queenly Pokemon, and it does so with the blessing of others. Then, it uses its newfound strength to protect the. ![]() Its exclusive move, Trop Kick, lowers the opponent's Attack. Its ability, Queenly Majesty, prevents opponents from using priority moves, like Quick Attack and. Type Number #7?? Known Moves: Trop Kick Ability: Leaf Guard / Queenly Majesty Steenee Steenee, the 'Fruit Pokemon,' most resembles the mangosteen fruit! It's a little bit more durable that its pre-evolution,, so it's comfortable playing with other Pokemon. Along with becoming more durable, its fragrance becomes even more delectable. Type Number #7?? Known Moves:? Ability: Leaf Guard / Oblivious Ribombee Ribombee, the 'Bee Fly Pokemon,' evolve from. They use nectar and pollen to create Pollen Puffs, which can serve as food or even defense mechanisms, causing status effects like paralysis. People use these Pokemon-made-puffs as high-priced supplements around Alola. Because Ribombee hate the rain, the Alolan people know that fair weather will continue if they are around. Type Number #7?? Known Moves:? Ability: Honey Gather / Shield Dust return to its place of birth to watch over the from a distance. This powerful Pokemon rings the scales on its tail to announce its presence so other Pokemon may avoid it, because Kommo-o has no desire to battle weak Pokemon. Legend says this Pokemon trains so ferociously in order to defeat a great darkness covering the world. Type Number #7?? Known Moves: Clanging Scales Ability: Bulletproof/Soundproof When evolves into, it leaves its group to train on its own. Hakamo-o's scales not only act as sturdy armor, but they also ring out distinctly when it dances before a battle. Type Number #7?? Known Moves:? Ability: Bulletproof/Soundproof Silvally When Type: Null gains a trustworthy partner, it's able to destroy the device that dulls its powers, becoming the speedy Silvally. Similar to how the Arceus is able to change by holding special Plates, Silvally is able to change its type by holding particular due to its exclusive Ability, RKS System. It's special move, Multi-Attack, matches Silvally's current type. This mysterious 'Synthetic Pokemon' is said to have been created to nullify a threat. Type Number #7?? Known Moves: Multi-Attack Ability: RKS System Lycanroc (Midday Form) evolves into Midday Form Lycanroc when evolved in Pokemon Sun. Midday Form Lycanroc, the 'Wolf Pokemon,' does not live in packs as you would expect from canines. Instead, they're solitary to avoid unnecessary fights. Midday Form Lycanroc is incredibly agile and is known for its speed, and is the only Pokemon able to learn the priority -type Move Accelerock. Type Number #7?? Known Moves: Ability: Keen Eye / Sand Rush Lycanroc (Midnight Form) evolves into Midnight Form Lycanroc when evolved in Pokemon Moon. Midnight Form Lycanroc, the 'Wolf Pokemon,' lives for battle and loves strong opponents. The move is exclusive to Midnight Form Lycanroc. Type Number #7?? Known Moves: Counter Ability: Keen Eye / Vital Spirit Oranguru Oranguru, the 'Sage Pokemon,' is exclusive to Pokemon Moon. Long ago, they were called 'the people of the forests,' mistaken as humans. Oranguru are incredibly intelligent and will use tools and object people usually use, like Poke Balls. Its exclusive move is Instruct, which causes the selected target to immediately use its last used move again. This is shown in a recent trailer, where Oranguru Instructs an ally Wishiwashi to use Surf a second time. Type Number #7?? Known Moves: Instruct Ability: Inner Focus / Telepathy Passimian Passimian, the 'Teamwork Pokemon,' is only available in Pokemon Sun. They live in troops, learning perfect Berry-throwing form from a leader. Passimian's new Ability, Receiver, allows it to inherit the Ability of an ally who faints in battle. This is shown during a double battle in a recent reveal trailer. Type Number #7?? Known Moves:? Ability: Receiver Type: Null Type: Null is a 'Synthetic Pokemon' constructed to utilize the strengths of various Pokemon to improve its. This Pokemon was needed in order to rival mythological Pokemon. It's so powerful, a heavy mask was designed to inhibit its and strength. Type Number #7?? Known Moves:?? Ability: Battle Armor Jangmo-o The 'Scaly Pokemon' Jangmo-o uses its head scales both offensively and defensively, so it never turns its back on an opponent. They're prideful like warriors and train together in usually inhabitable areas where no other people or Pokemon reside. Type Number #7?? Known Moves: Ability: Bulletproof / Soundproof earned the title of 'Blast Turtle Pokemon' for good reason. Its shell has a layer of explosive material, which it can strike with its tail to cause an. Other Pokemon hitting its spikes can cause the same thing, so attack this Pokemon at your own risk! Is the only Pokemon that can learn the move Shell Trap. At the beginning of the turn, can set a trap. If its hit with a physical attack, Shell Trap then triggers an that deals exponential damage to the opponent! Type Number #7?? Known Moves: Shell Trap Ability: Shell Armor, the 'Boxing Pokemon,' hates to lose and loves to fight to prove it's on top. Sometimes it takes this literally and travels to the top of walls, trees, or even people. Type Number #7?? Known Moves:?? Ability: Hyper Cutter / Iron Fist is a posessed 'Sand Castle Pokemon.' Instead of controlling children like its pre-evolution, Sandgast does, it manipulates adults instead. The shovel on the top of its head may be used as a radar. Type Number #7?? Known Moves:?? Ability: Compaction This 'Sand Heap Pokemon' is literally a lump of sand possessed by the grudges of fallen Pokemon! It's able to control children who heedlessly grab its shovel, and forces them to gather sand so it may grow larger. Not only is this -type Pokemon able to manipulate children, but it can also suck the vitality from people and Pokemon! Its new ability, Compaction, increases its Defense stat by 2 each time it's hit with a Water-type move. Type Number #7?? Known Moves:?? Ability: Water Compaction, the 'Flailing Pokemon,' evolves into [[Bewear]. Despite its small, fluffy body, it's still very strong! Type Number #7?? Known Moves:?? Ability: Fluffy / Klutz Pyukumuku The 'Sea Cucumber Pokemon' are disliked by tourists and considered to be pitiful by natives. Once a Pyukumuku finds a spot it likes, it will not move, even if it runs out of food. The people of Alola will chuck a hungry-looking Pyukumuku back in the sea so it may find food on its way back to its chosen spot. As a defense mechanism, it will hurl its fist-like innards at enemies (or at people who accidentally step on it.) Its new ability Innards Out allows it to make a final blow with its insides if its knocked out. This damage is equivalent to the amount of HP depleted to cause it to faint. In other words, if you one-hit-KO a Pyukumuku, be prepared for a devastating retaliation! Type Number #7?? Known Moves:?? Ability: Innards Out Wishiwashi Wishiwashi, the 'Small Fry Pokemon,' are usually just that, small and weak! However, when it's in danger, its eyes shine to send an SOS to its allies. This allow it to transform from its 'Solo Form' into its 'School Form,' a creature so terrifying even Gyarados flee from it. Its new ability, Schooling, lets it transform in battle to School Form under certain conditions. Solo Form School Form Type Number #7?? Known Moves:?? Ability: Schooling Morelull These nocturnal 'Illuminating Pokemon' move from spot to spot each night so it does not entirely drain an area of soil of its nutrients. This way, it can peacefuly coexist with plants.In times of danger, Morelull broadcast brightly glowing spores. Type Number #7?? Known Moves:?? Ability: Illuminate / Effect Spore Oricorio Oricorio, the 'Dancing Pokemon' appears in different forms depending on the island it is found on. Not only does its appearance change, but its change too! Its Ability, Dancer, is new and grants it the choice to copy the dance moves of its opponent. For example, if its opponent uses Quiver Dance, it will be able to use the same move during its turn. Baile Style Type Number #7?? Known Moves:?? Ability: Dancer Pom-Pom Style Type Number #7?? Known Moves:?? Ability: Dancer Pa'u Style Type Number #7?? Known Moves:?? Ability: Dancer Sensu Style Type Number #7?? Known Moves:?? Ability: Dancer Mudbray Mudbray, the 'Donkey Pokemon,' evolves into. Though it is much smaller than its evolution, it's still incredibly strong and can carry loads up to 50 times its own weight. It can only be found in Alola because it was hunted to extinction in other places in the world. Type Number #7?? Known Moves:?? Ability: Own Tempo / Stamina Minior Minior is the 'Meteor Pokemon' and is formed high in the stratosphere and only falls down to earth once it has collected enough sediment in the air. It can be different colors, but this is hidden until its shell breaks. Its new ability, Shields Down, gives this Pokemon great defenses while it has more than half its HP, but better attacking potential once its HP drops below half, causing its shield to break. Type Number #7?? Known Moves:?? Ability: Shields Down is the evolution of, and uses the exact opposite strategy its pre-evolution uses to catch prey. Its incredibly patient and is able to stay completely still while waiting for its pre-meditated chosen prey. Type Number #7?? Known Moves:?? Ability: Stakeout / Strong Jaw Fomantis Fomantis is a nocturnal 'Sickle Pokemon.' This Pokemon absolutely must achieve photosynthesis each day in order to evolve into a strong Lurantis. It excels at long-range special attacks like Razor Leaf and Solar Beam. Type Number #7?? Known Moves:?? Ability: Leaf Guard Lurantis Lurantis, the evolution of Fomantis, is the beautiful 'Bloom Sickle Pokemon.' It uses its colors and aroma to draw prey in near before expertly taking them out. It can learn the new move Solar Blade, which requires it to soak in energy from the sun on the first turn before unleashing a powerful blow on its second, similar to Solar Beam. Type Number #7?? Known Moves:?? Ability: Leaf Guard is a sweet-smelling 'Fruit Pokemon.' Because it smells so nice, people let them live in their homes, but other Pokemon also sometimes eat it whole. Type Number #7?? Known Moves:?? Ability: Leaf Guard / Oblivious The 'Strong Arm Pokemon' tries to look cute, but this incredibly strong Pokemon is dangerous while in the wild, and to its trainers. It doesn't know how to control its strength if it hugs you! The new Fluffy ability halves damage from attacks that make contact, but doubles damage taken from -type moves. Type Number #7?? Known Moves: Hammer Arm Ability: / Klutz is a powerful 'Draft Horse Pokemon.' It makes up for its lack of speed with stamina and power. Its kicks are made even stronger by the thick, heavy coating of mud on its legs. The new ability, Stamina, increases 's defense by one every time it's hit by an attack. Type Number #7?? Known Moves:?? Ability: Own Tempo / This poor, lonely 'Disguise Pokemon' is always hidden beneath cloth. This is for two reasons: 1) terribly weak to sunlight and 2) It believes if only it looked like Pikachu, people would be its friend! Its new ability, Disguise, lets it avoid a single attack before its appearance changes. Type Number #7?? Known Moves: Slash Ability: is the 'Posy Picker Pokemon' that loves to carry rings of flowers around. It helps others with its soothing aroma at both Pokemon Centers and hospitals. Its new Triage ability allows it to use its restorative moves first! Type Number #7?? Known Moves: Ability: Flower Veil / is a cowardly 'Turn Tail Pokemon,' designed after the ancient horseshoe crab. Its a scavenger that will eat and collect anything, even garbage, so they're valued as cleaners. But their nature as collectors means that sometimes they carry valuables, like pearls, which makes it a target for people and Pokemon alike. The new Wimp Out ability causes it to run away or switch out if its health is reduced below half. Type Number #7?? Known Moves: Struggle Ability: is a cunning 'Toxic Lizard Pokemon' that uses toxic gas and flames to overcome its opponents. The females release pheromones that males of all species, including humans, that may cause them to fall under 's control. Type Number #7?? Known Moves: Toxic Ability: is the 'Loitering Pokemon' found early in Pokemon Sun and Moon. It's always hungry and demands a huge amount of food from its trainer. Some have the new ability Stakeout, which allows it to deal twice as much damage to Pokemon who switch into battle. Type Number #7?? Known Moves:?? Ability: / Strong Jaw is the 'Woodpecker Pokemon' found early in Pokemon Sun and Moon. Like the bird its modeled after, Pikipeks drill holes in trees in search for food. They can peck 16 times a second and can shatter stone. Type Number #7?? Known Moves:?? Ability: Keen Eye / Skill Link the 'Puppy Pokemon,' is very brave and has an exceptional sense of smell. Its confirms the existence of its evolution, which is unknown as of yet. Type Number #7?? Known Moves: Ability: Keen Eye / Vital Spirit, the 'Drowsing Pokemon,' is in a constant state of sleep. Type Number #7?? Known Moves:?? Ability: is a hedgehog-inspired 'Roly-Poly Pokemon' that can cover itself in prickly, needle-like fur. Type Number #7?? Known Moves:?? Ability: Lighting Rod / Iron Barbs is a new -type Pokemon introduced in the E3 2016 trailer for the game. This Pokemon can be found near power plants because it loves electricity. Type Number #7?? Known Moves:?? Ability: Swarm The 'Battery Pokemon,', evolves from and can store electricity. Type Number #7?? Known Moves:?? Ability: is the 'Stag Beetle Pokemon.' It carries its previous evolution,, to use as a battery to itself. Type Number #7?? Known Moves:?? Ability: Levitate is the 'Gnash Teeth Pokemon' seemingly inspired by Hawaii's state fish, the Humuhumunukunukuapua`a. Type Number #7?? Known Moves:?? Ability: / Strong Jaw is the 'Placid Pokemon' that lives alone in the mountains. It enjoys communicating with others, especially children. Although usually gentle, it can go berserk if a child it cares for is injured. Type Number #7?? Known Moves: Ability: / Sap Sipper, the 'Bee Fly Pokemon,' gather nectar and are drawn to auras of excited people and Pokemon. Type Number #7?? Known Moves:?? Ability: Honey Gather / Shield Dust Many Pokemon from other regions in the Pokemon universe have found unique niches to thrive in within Alola. These are called regional variants and have different appearances, types, and, but maintain their categories. Check out the video above to see these new regional variant Pokemon in action! Are absolutely covered in crystallized toxins, which are both wielded as weapons and easily knocked loose--making them extremely dangerous. Because and store their toxins within these crystals, they don't emit unpleasant odors like Grimer and Muk from other regions. Type Number #??? Known Moves:?? Ability: Gluttony / Touch Grimer were imported from other regions to help the Alola region deal with its garbage problem. After feeding on this new exotic garbage, came to be. Residual toxins from the garbage it feasts on harden into crystals which resemble teeth. Type Number #??? Known Moves:?? Ability: Gluttony / Touch have access to much higher calorie food within its urban habitat, causing them to be heftier and lazier than its counterparts! Because they only eat the most delicious and fresh foods, some restaurants rely on an 's taste buds when choosing ingredients and new dishes. Alolan Raticate will appear as the Totem Pokemon in Pokemon Moon in Verdant Cavern on Melemele Island, summoning Rattata to its side to it against challengers. Type Number #??? Known Moves:?? Ability: Gluttony / Hustle have dastardly mustaches denoting their new -typing. Rattata were considered such a nuisance by the people of Alola that were brought in to control their population. To counter the, became nocturnal and moved to urban areas, prompting its changed form. Type Number #??? Known Moves:?? Ability: Gluttony / Hustle These can gather their power in their tails and ride on them--just like a surf board--in the air! No one knows why Raichu changed its form in Alola, but the people believe it's because it ate too many sweet pancakes. Its new ability, Surge Surfer, doubles 's speed when on. Alolan Raichu can also exclusively use the Z-Move Stoked Sparksurfer. Type Number #??? Known Moves:?? Ability: Surge Surfer With as many -type Pokemon as there are in Alola, the region was a harsh place for the once -type Pokemon. To adapt, formed strong bonds with their partners which allowed them to gain a sixth sense and change into its new - and -type form. Type Number #??? Known Moves:?? Ability: Cursed Body / Lighting Rod 's round face is a sign of the wealth of the Alola region. Tourists must undergo strict inspections before they are permitted to take one of these Pokemon home. Are the embodiment of narcissism. They consider themselves the very best, above all, and almost never grow attached to its trainer. Despite this, because of its beauty, it continues to be popular in the Alola region. Type Number #??? Known Moves:?? Ability: Pickup / Technician Meowth were originally gifted to the royal family in Alola. Because they were pampered and spoiled, they developed a selfish and prideful attitude, changing them from a -type into a -type. After the monarchy was destroyed, the once rare were set loose and became common within the region. Type Number #??? Known Moves:?? Ability: Pickup / Technician Exeggutor, originally from Kanto, is usually a Grass- and -type Pokemon. In Alola, this Pokemon is a Grass- and -type that appears to be a very tall palm tree. Alola's strong sunlight caused this change in, which includes the addition of a fourth head on its tail. Type Number #??? Known Moves:?? Ability: Frisk Also from Kanto, Vulpix was brought to Alola with humans. Originally a Fire-type, adapted to the snowy climate of great mountain peaks in Alola by becoming an -type Pokemon. It traveled to these high mountains as to not invade the natural habitat of native Pokemon. Type Number #??? Known Moves:?? Ability: Snow Cloak This Pokemon evolves from and lives on a holy mountain. Though generally a gentle Pokemon that will help others, won't hold back if anyone damages its holy territory! Type Number #??? Known Moves:?? Ability: Snow Cloak This heavy 'Mouse Pokemon' is unable to curl into its Kanto -type counterpart. Volcanoes near the deserts on Aloha drove it to inhabit its new snowy climate which initiated its icy change in Type Number #??? Known Moves:?? Ability: Snow Cloak The evolution of lives deep in snowy mountains where people are barred from without permission due to the likelihood of becoming stranded. Many photographers wish to take the journey because the sight of snow being kicked up by is incredibly beautiful. Its spikes are permanently covered in, creating large icicle-like spines on its back. Type Number #??? Known Moves:?? Ability: Snow Cloak One of these three will be your first Pokemon in Sun and Moon. The 'Arrow Quill Pokemon' is 's final evolution. This incredibly stealthy and dexterous Pokemon shoots arrow quills from its wings, and can hit targets from more than a mile away in record speed. Only can learn the physical move Spirit Shackle, a Ghost-type attack that prevents its target from fleeing or switching with an ally. Type Number #7?? Known Moves: Leafage Ability: Overgrow Dartrix evolves into Dartrix, the 'Blade Quill Pokemon.' This Pokemon is incredibly perceptive, allowing it to and strike opponents behind it without even seeing them first! Its wings conceal sharp-bladed feathers, which Dartrix uses as precision, trajectory-changing weapons. Because Dartrix is so snobby, it can become easily tilted in battle, causing it to make bigger and bigger mistakes or rage quit. Type Number #7?? Known Moves: Leafage Ability: Overgrow is the Grass- and -type 'Grass Quill Pokemon.' It was first introduced with the unveiling of the game. It knows the move Leafage, which is a new Grass-type move introduced in Sun and Moon. Type Number #7?? Known Moves: Leafage Ability: Overgrow, the 'Heel Pokemon,' is 's final evolution. Because the flames erupting from its waist resemble a championship belt, it's known as its 'flame belt.' This Pokemon fights at its very best when there's a rowdy crowd cheering it on, and risks losing focus if the crowd is lackluster. It also sometimes fights with such gusto that it may strike the opponent's trainer. The physical move Dark Lariat is 's signature move. This attack ignores any stat changes. Type Number #7?? Known Moves: Ability: Blaze 's bell around its neck is actually a flame-producing sac, rising in temperature with its emotions and spitting fire when it runs high enough. Torracat's mane acts much like an ordinary cat's whiskers, allowing it to sense its surroundings expertly, even in complete darkness. It can sometimes behave like a spoiled child around people and Pokemon its developed trust with. Torracat's large forelegs allow it to bend even iron bars and knock out full-grown men with a single blow. Type Number #7?? Known Moves: Ability: Blaze is the Fire-type 'Fire Cat Pokemon.' It was included as one of the first details revealed about the game and knows the Fire-type move Ember from the moment you meet it. Type Number #7?? Known Moves: Ember Ability: Blaze, the 'Soloist Pokemon,' is the final evolution of. It uses its singing voice to move the bubbles it creates in battle, using some to jump on for extra mobility and exploding others to attack its opponents. Different colonies of sing different songs. Only Primarina can learn Sparkling Aria, a special Water-type move that heals the burns of its target. Type Number #7?? Known Moves: Water Gun Growl Pound Ability: Torrent evolves into, the 'Pop Star Pokemon.' It learns and memorizes dances from both Pokemon and humans, which it performs in battle. Brionne can dance in perfect sync with others immediately, and are always cheery and positive. You will only be able to tell if a Brionne's spirits are down if it trusts you entirely. Type Number #7?? Known Moves: Water Gun Growl Pound Ability: Torrent is the Water-type 'Sea Lion Pokemon.' This Pokemon was also revealed early on, and like and, one of its first moves, Water Gun, shares its typing. Type Number #7?? Known Moves: Water Gun Growl Pound Disarming Voice Ability: Torrent These Pokemon, as suggested by their titles as legendary, are incredibly rare and sometimes play a large role in the story of the games. The 'Nebula Pokemon,' is extremely rare and was once known only by the kings of Alola. Now, the Aether Foundation is researching this Pokemon. Because of its incredible curiosity and tendency to try to make quick friends, it often puts itself in danger. When light falls on, it absorbs it and grows. Type Number #7?? Known Moves: Ability: can purify both mind and body with its special water, but hides itself in a thick fog to prevent just anyone from seeking its aid. If someone without pure intention enters its mist, it will not reveal itself to them. 's ability, Misty Surge, halves damage from -type moves and prevents Pokemon from being afflicted with status conditions. Type Number #7?? Known Moves: Nature's Madness Ability: is able to change the shape of vegetation, including its own wooden horns. It seems docile and doesn't like inciting necessary fights, but will show no mercy when facing those of evil intentions. 's ability, Grassy Surge, boosts the power of Grass-type moves used by Pokemon on the ground and heals them slightly each turn. Type Number #7?? Known Moves: Nature's Madness Ability:, a Land Spirit Pokemon, can heal others by scattering its scales. Its said to have once ended a war. However, too many scales could be dangerous. Unnervingly seems to ignore this possible negative effect. Tapu Lele's Psychic Surge boosts the power of Psychic-type moves used by Pokemon on the ground and prevents Psychic-type Pokemon from being hit by priority moves. Type Number #7?? Known Moves: Nature's Madness Ability:, the 'Land Spirit Pokemon,' is the guardian deity of Melemele Island. It's able to enter a different form when it encloses itself in the shells on its arms. It stores up electricity when in this stance. It has not been confirmed that this is a. Type Number #7?? Known Moves: Nature's Madness Ability: is the 'Sunne Pokemon' featured on the Pokemon Sun boxart. Can take a different form called the Radiant Sun phase, entered when it releases its mighty power. Type Number #7?? Known Moves: Sunsteel Strike Ability: is the legendary 'Moone Pokemon' featured on the Pokemon Moon boxart. Can take a different form called the Full Moon phase, entered when it releases its mighty power. Type Number #7?? Known Moves: Moongeist Beam Ability: is the mythical 'Artificial Pokemon' who can transform itself into a Pokeball. This Pokemon will be obtainable through the new QR Scanner function. Type Number #7?? Known Moves:??? The is an item found in every Pokemon game. It's a device that records all Pokemon you have seen and captured while on your adventure. Pokemon Info After seeing a Pokemon in battle, their basic info will be added to the Pokedex: their Pokedex Number, their appearance(s), the area they can be found (Habitat), and their cry. After capturing a Pokemon, more detailed information will appear on each Pokemon's page such as a summary, height, weight,, and footprint. Search through our Pokedex If you want to look for a specific Pokemon, enter the Pokemon's name in the search bar at the top left part of this wiki. There are also three sections for finding Pokemon. Alola Region Pokemon This is a list of every Pokemon naturally obtainable in the Alola region. By If you know the type of a Pokemon, or you just to search for Pokemon of a certain type, you can find them by each of the 18. Alphabetical Order If you know the name of a Pokemon, you can search for them in the alphabetical list. By Egg Group If you to find a Pokemon by their Egg Group for purposes, click one of the pages below. National Pokedex The Pokedex was created by Professor Oak in the Kanto region. Each region has their own numerical list of the Pokemon that live nearby. After defeating the, the Pokedex will be upgraded to the National Pokedex (sometimes called National Dex), which lists the Pokemon in the original order from 1 - 719. Do not have their own dex number; they're considered an alternate of an existing Pokemon. There's also a section that lists the unique Pokemon found in Pokemon Sun and Moon.
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![]() James pada tahun 2014 No. 23 – Position Liga Informasi pribadi Lahir (umur 33) Kebangsaan Amerika Serikat Tinggi 6 ft 8 in (2,03 m) Berat 250 lb (113 kg) Informasi karier Sekolah (Akron, Ohio) / Round: 1 / Pick: overall Dipilih oleh Prokarier 2003–present Riwayat karier – – –sekarang Cleveland Cavaliers Prestasi dan pencapaian karier • 3× (,, ) • 3× (,, ) • 4× (,,, ) • 12× (–) • 2× (, ) • 10× (, –) • 2× (, ) • 5× (–) • () • () • () • • (2013) • (2012) • (2012) • 2× (2002, 2003) • (2003) • (2003) • 3× (2001–2003) di NBA.com. Basket Pria Mewakili Emas Emas Perunggu Perunggu Emas LeBron Raymone James (; lahir 30 Desember, 1984) adalah pemain basket profesional asal Amerika yang bermain untuk dari (NBA). James telah memenangkan 3 (,, ), 4 (,,, ), 3 (,, ), 2 (, ), 1 (), dan (). Ia juga terpilih 12 kali dalam tim (dinamai 2 kali MVP), 12 teams, dan 6 teams, serta leading scorer Cavaliers sepanjang masa. James bermain basket antar sekolah di di kotanya,, dimana ia dipuji setinggi-tingginya oleh media nasional sebagai bintang NBA selanjutnya. Setelah lulus, ia terpilih nomor 1 di oleh. ![]() Aspek penilaian drible bola basket full online, pdf book aspek penilaian drible bola basket. Free download here. Pembelajaran permainan bola basket bagi guru. James memimpin hingga penampilan pertama Cavaliers di, kalah dari. Tahun 2010, ia meninggalkan Cavaliers untuk bermain membela dalam publikasi spesial yang berjudul. James bermain 4 musim untuk Heat, mencapai Finals setiap tahunnya dan memenangkan kejuaraan secara beruntun tahun dan. Tahun 2013, ia memimpin Miami dalam 27 kemenangan beruntun, ketiga terbanyak dalam sejarah NBA. Menjelang musim terakhirnya di Miami Heat, James memutuskan tidak memperbarui kontraknya dan bergabung kembali ke Cavaliers. Dengan kepemimpinannya, Cleveland melaju ke 2 Finals beruntun (5 dan 6 beruntun untuk James) melawan, memenangkannya pada tahun. Di luar lapangan, James telah mencapai sejumlah kekayaan dan ketenaran dari beberapa sponsornya. Kehidupan publiknya sering menjadi subjek pengawasan, dan ia telah ditetapkan sebagai salah satu dari atlit yang berpengaruh dan populer di seluruh Amerika. Ia telah dimasukkan dalam buku, dokumenter, dan iklan televisi. Ia juga membawa beberapa acara seperti,, dan tampil di film tahun 2015,. Daftar isi • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • Kehidupan Awal [| ] James dilahirkan tanggal 30 Desember, 1984 di,, oleh ibunya yang berumur 16 tahun, Gloria Marie James, yang membesarkannya sendiri.:22 Sejak kecil, mereka harus berjuang dengan kehidupan mereka, ketika mereka pindah dari apartemen satu ke yang lainnya di lingkungan kumuh di Akron sementara Gloria berjuang untuk mendapat pekerjaan tetap. Menyadari bahwa ia lebih baik pergi ke keluarga yang lingkungannya lebih stabil, Gloria mengizinkan James untuk pindah ke keluarga Frank Walker pelatih football muda, yang memperkenalkan James bola basket ketika ia masih 9 tahun.:23 Ketika masih muda, James bermain di (AAU) untuk Northeast Ohio Shooting Stars. Tim itu menikmati kesuksesan di level lokal dan nasional, dipimpin oleh James dan kawannya Sian Cotton, Dru Joyce III, dan Willie McGee.:24 Tak terpisahkan, mereka menjuluki mereka sebagai 'Fab Four' dan berjanji satu sama lain bahwa mereka akan berada di SMA yang sama:27 Dalam kepindahan yang memicu kontroversi di lokal, mereka memilih untuk bersekolah di, sekolah Katolik privat yang mayoritas berkulit putih. Masa SMA [| ] Bola Basket [| ] Sebagai freshmen, James mencetak rata-rata 21 dan 6 per game untuk tim St. The Fighting Irish finis tahun itu dengan rekor 27–0, memenangkan juara negara bagian Divisi III. Sebagai sophomore, ia mencetak rata-rata 25.2 points dan 7.2 rebounds dengan 5.8 dan 3.8 per game. Untuk beberapa pertandingan rumah, St. Mary bermain di Rhodes Arena milik berkursi 5,492 orang untuk memuaskan permintaan tiket dari alumni, fans, dan kuliah, serta scout dari NBA yang ingin melihat James bermain.:51 The Fighting Irish finis musim itu 26–1 dan memenangi lagi kejuaraan negara bagian. Untuk permainannya yang luar biasa, James dinamai sebagai dan dipilih untuk, menjadi sophomore pertama yang mendapatkan keduanya. Sebelum tahun awal James, ia tampil di dan dipuji sebagai kemungkinan 'pebasket SMA terbaik di Amerika saat ini.' Ketika musim itu, ia tampil di cover, menjadi pebasket kelas bawah SMA pertama yang melakukannya.:104 Dengan rata-rata 29 points, 8.3 rebounds, 5.7 assists, dan 3.3 steals per game, ia dinamai lagi sebagai Ohio's Mr. Basketball dan terpilih untuk USA Today All-USA First Team, dan menjadi pemain junior pertama yang memenangkan untuk basket pria.:117 St. Mary finis musim itu dengan rekor 23–4, mengakhiri musim mereka dengan kekalahan di game kejuaraan Divisi II.:114 Setelah kekalahan itu, James mempertimbangkan dengan serius untuk mengikuti, gagal mengajukan petisi untuk penyesuaian untuk masuk ke NBA Draft yang calon pemainnya setidaknya lulus SMA. Dalam waktu ini, James menggunakan untuk menghilangkan stressnya yang berakibat perhatian media yang ia terima. Ketika tahun seniornya, James dan the Fighting Irish berkeliling satu negara untuk bermain dengan beberapa tim berperingkat nasional, termasuk game melawan Oak Hill Academy yang ditelevisikan secara nasional oleh.:142, berencana untuk mengambil kesempatan dari popularitas James, menawarkan game St. Mary's kepada pelanggan dalam basis selama musim itu.:143 Tahun itu, James mencetak rata-rata 31.6 points, 9.6 rebounds, 4.6 assists, dan 3.4 steals per game, dinamai Ohio's Mr. Basketball dan USA Today All-USA First Team untuk ketiga kalinya secara beruntun, hal yang belum pernah terjadi sebelumnya,:178 dan dinamai Gatorade National Player of the Year untuk kedua kalinya secara beruntun. Ia ikut dalam game all-star akhir tahun SMA—the Roundball Classic, the Jordan Capital Classic, dan 2003 tahun 2003—menghanguskan kelayakannya untuk masuk dan membuatnya resmi ia akan masuk ke 2003 NBA draft. Menurut penulis Ryan Jones, James meninggalkan SMA sebagai 'pebasket yang penuh sensasi yang pernah ada'.:142 Ketika masa seniornya, James During his senior year, James adalah pusat dari beberapa kontroversi. Untuk ulang tahunnya yang ke-18, ia menerima dari ibunya, yang mendapat jaminan pinjaman kendaraan memanfaatkan kekuatan pendapatan masa depan LeBron sebagai atlet profesional. Hal ini mendorong terjadinya investigasi oleh (OHSAA) dengan pedomannya menyatakan bahwa tidak ada pemain amatir yang boleh menerima hadiah diatas $100 sebagai hadiah untuk performa atletik. Kemudian di musim yang sama, James menerima 2 throwback jerseys seharga $845 dari toko pakaian perkotaan sebagai hadiah untuk berpose untuk gamber, dengan resmi melanggar peraturan OHSAA dan membuatnya dilucuti dari kelayakan olahraga SMA-nya. James mengajukan banding dan hukumannya dikurangi menjadi skors selama 2 game, membuatnya bisa bermain untuk sisa musim. The Irish juga dipaksa untuk mengorbankan 1 kemenangan mereka, satu-satunya kekalahan resmi mereka musim itu. Game pertama setelah suspensi, James mencetak 52 point, yang tertinggi selama karirnya. Football [| ] James bermain di posisi untuk tim SMA St. Mary dan direkrut oleh beberapa, termasuk.:51 Sebagai sophomore, ia dinamai first team all-state, dan sebagai junior ia memimpin Fighting Irish hingga semifinal negara bagian. Karirnya di football harus berakhir karena cedera di pergelangan tangannya ketika game basket AAU. Banyak analis olahraga, kritikus football, pelatih SMA, dan pemain sekarang dan sebelumnya berspekulasi bahwa ia bisa saja bermain di.:91 Karier Profesional [| ] Cleveland Cavaliers (2003–2010) [| ] Musim Rookie (2003–04) [| ]. James sedang mendribble melawan pada November 2006. James terpilih sebagai urutan pertama di oleh. Di game profesional pertamanya, ia mencetak 25 poin melawan, membuat rekor NBA untuk poin masuk dalam debut sebagai pemain. Di akhir, ia mendapat, finis dengan rata-rata 20.9 points, 5.5 rebounds, dan 5.9 assists per game. Ia menjadi pemain Cavalier pertama yang menerima penghargaan tersebut dan menjadi hanya pemain ketiga dalam sejarah NBA yang mencetak rata-rata setidaknya 20 points, 5 rebounds, and 5 assists per game di tahun rookienya. Cavaliers finis musim itu 35–47, gagal mencapai meski menang 18 game lebih banyak dari tahun sebelumnya. Mulai menjadi superstar (2004–2008) [| ] James mendapatkan seleksi yang pertama pada tahun, berkontribusi 13 points, 8 rebounds, dan 6 assists dalam upaya kemenangan untuk. 20 Maret, ia mencetak 56 points melawan, terbanyak dalam satu game untuk Cleveland. Dengan rata-rata akhir 27.2 points, 7.4 rebounds, 7.2 assists, dan 2.2 steals per game, di akhir musim, ia diberi penghargaan pertamanya. Meski dengan rekor 30–20 untuk memulai tahun itu, Cavaliers gagal lagi masuk ke playoff, finis musim itu dengan 42–40. Ketika, James memimpin East menang dengan 29 poin dan terpilih sebagai. Musim itu, ia mencetak rata-rata 31.4 points, 7 rebounds, dan 6.6 assists per game, ia finis kedua dalam perebutan di belakang. Dibawah kepemimpinan James, Cavaliers lolos ke untuk pertama kalinya sejak 1998. Dalam debut postseason-nya, ia mencetak dalam kemenangan melawan. Dalam game ke-3 seri itu, ia membuat game-winning shot pertama dalam karirnya, membuat satu lagi di Game 5. Cleveland lalu mengalahkan Wizard sebelum dikalahkan oleh di ronde kedua. James melakukan pre-game ritualnya (melempar kapur yang dihancurkan ke udara) pada Maret 2008. Rutinitas ini diberhentikan dari 2011 hingga 2014. Pada musim, rata-rata James menurun hingga 27.3 points, 6.7 rebounds, 6 assists, dan 1.6 steals per game. Beberapa analis menyatakan menurunnya keterampilan passingnya, dan pemilihan tembakannya, berasal dari kurangnya usaha dan fokus. Cavaliers finis musim itu dengan 50 kemenangan untuk tahun kedua secara beruntun dan masuk sebagai unggulan kedua dari Eastern Conference. Pada Game 5 Conference Finals, James mencatat 48 points dengan 9 rebounds dan 7 assists, mencetak 29 poin dari 30 poin terakhir Cleveland, termasuk game-winning lay-up saat tersisa dua detik lagi, melawan. Setelah game itu, play-by-play announcer menyebutkan performa itu 'salah satu yang terbaik dalam sejarah postseason' dan color commentator mendeskripsikan performanya 'Mirip dengan Jordan'. Tahun 2012, menilai performa itu sebagai keempat terbaik dalam sejarah playoff NBA modern. Cavaliers lalu memenangkan Game 6 dan mendapatkan predikat Eastern Conference pertamanya. Mereka lolos ke, dimana mereka disapu. Untuk Finals, James mencetak rata-rata 22 points, 7 rebounds, dan 6.8 assists per game. Bulan Februari pada, James dinamai All-Star Game MVP untuk kedua kalinya, mencetak 27-point, 8-rebound, dan 9-assist saat itu. 21 Maret, ia melewati sebagai pencetak angka terbanyak Cavaliers ketika melawan, 100 games lebih cepat dari Daugherty. Dengan 7 triple-doubles tahun itu, James mencetak rekor tim dan personal baru dalam triple-double dalam semusim. 30 points per game-nya juga tertinggi di liga, direpresentasikan oleh pertamanya. Meski dengan semua pencapaian individual itu, rekor Cleveland jatuh ke 45-37. Menjadi unggulan keempat Eastern Conference memasuki, Cavaliers mengalahkan Wizards dalam ronde pertama untuk ketiga kalinya sebelum kalah dari di ronde berikutnya dalam 7 game. Ketiga game penentu di Game 7, James mencetak 45 poin, dan mencetak 41 dalam game yang dideskripsikan oleh Associated Press sebagai 'adu tembak'. MVP Pertama (2008–2010) [| ]. James dan ketika April 2008. Keduanya mempunyai perseteruan singkat setelah Stevenson menyebut James 'dinilai berlebihan'. Pada akhir, James finis kedua dalam voting dan masuk untuk pertama kalinya, mencatat 23 dan dengan total block tertinggi di karirnya sebanyak 93. Ia juga menjadi pemain keempat yang memimpin timnya dalam point, rebound, assist, steal, dan block dalam satu musim. Dibalik permainannya, Cleveland mencetak sejarah baru dengan rekor 66–16 dan hanya berjarak satu game untuk menyamai rekor home terbaik dalam sejarah NBA. Dengan rata-rata 28.4 point, 7.6 rebound, 7.2 assist, 1.7 steal, dan 1.2 block per game, ia menjadi pemain Cavalier pertama yang memenangkan penghargaan MVP. Dalam, Cleveland menyapu dan untuk dapat melawan dalam Conference Finals. Dalam Game 1 seri itu, James mencetak 49 point dalam persentase shoot sebanyak 66 persen dalam kekalahan Cavaliers. Dalam Game 2, ia mencetak shoot kemenangan untuk menyamai seri itu 1–1. Cleveland lalu dikalahkan dalam 6 game, dan setelah kalah di Game 6, James langsung meninggalkan lapangan tanpa menjabat tangan lawannya, sebuah aksi yang di pandang media sebagai. Untuk seri itu sendiri, ia mencetak rata-rata 38.5 point, 8.3 rebound, dan 8 assist per game, finis pasca-musim itu dengan karier playoff tertinggi dengan 35.3 point per game. Di pertengahan, semua guard Cavaliers mengalami cedera serius, memaksa James untuk menjadi sementara. Dengan menit yang bertambah sambil menjadi pemegang bola utama, ia mencetak rata-rata 8.6 assists sebagai tambahan dari 29.7 points, 7.3 rebounds, 1.6 steals, dan 1 block per game dengan persentasi mencetak 50 persen, menghasilkan MVP Award-nya yang ke-2. Cleveland juga finis dengan rekor terbaik untuk kedua kalinya secara beruntun. Di, Cavaliers mengalahkan pada ronde pertama namun kalah dari di ronde kedua. James dikritik habis-habisan karena tidak bermain baik pada Game 5 seri itu, mencetak hanya 20 percent dari 14 shot dan mencetak 15 points. Setelah game selesai, ia keluar dari lapangan dengan cibiran dari fans Cavaliers, dengan tim baru saja mengalami kekalahan playoff sebagai tuan rumah terburuk. Cavaliers resmi keluar dari postseason di Game 6, dengan James mencetak 27 points, 19 rebounds, 10 assists, dan 9 turnovers dalam kekalahan itu. Bebas kontrak tahun 2010 [| ]. James runs the offense in November 2009. He finished his first stint with the Cavaliers averaging 27.8 points, 7 rebounds, 7 assists, and 1.7 steals per game. James menjadi pukul 12:01 pagi EDT tanggal 1 Juli, 2010. Ketika itu, ia dikaitkan bebarapa tim, termasuk Bulls,,,,, dan Cavaliers. Ketika 8 Juli, ia mengumumkan di siaran langsung ESPN The Decision bahwa ia akan pergi ke Heat. Siaran itu, disiarkan dari di, menghasilkan $2.5 million untuk amal dan tambahan $3.5 juta dari penghasilan iklan juga didonasikan untuk badan amal lainnya. Sehari sebelum itu, pemain lainnya seperti dan juga memutuskan untuk menandatangani kontrak dengan Miami; laporan kemudian muncul bahwa ketiganya telah mendiskusikan masa bebas kontrak mereka di tahun 2010 pada tahun 2006. James memutuskan untuk mengikuti Bosh dan Wade sehingga ia tidak terlalu memikirkan masalah offense, berpikir bahwa rekan tim yang bagus, akan memberinya kesempatan menjadi juara lebih besar dibandingkan bertahan di Cleveland. Presiden Heat adalah peran utama dalam memberikan ide pada James untuk bermain dengan Bosh dan Wade. Bebas dari beban mencetak angka, James mengira ia bisa menjadi pemain pertama yang mencetak rata-rata triple-double dalam satu musim sejak. James mendapat kritikan dari analis olahraga, para eksekutif, fans, dan mantan serta rekan timnya sekarang dengan kepergiannya dari Cavaliers. The Decision itu sendiri juga dikritik dan dicap sebagai tidak perlu. Banyak yang berpikir keputusan James ini tidak professional dan bahkan timnya sendiri tidak mengetahui keputusannya sebelum menjelang acara. Ketikan mengetahui James tidak akan kembali ke Cleveland, pemilik Cleveland Dan Gilbert membuat suarat terbuak untuk fans bahwa ia sangat mencela aksi James. Beberapa fans tim yang marah merekam video mereka membakar jerseynya. Mantan pemain NBA termasuk dan juga mengkritik James, mengutuknya karena bergabung dengan Bosh dan Wade di Miami dan tidak mencoba memenangkan kejuaraan sebagai 'pria utama'. James mendapat kritikan lebih jauh dalam wawancara dengan CNN pada September ketika ia mengklaim bahwa ras mungkin menjadi faktor dalam The Decision. Sebagai hasil dari aksinya ketika masa bebas kontrak tahun 2010, ia dengan cepat mendapat reputasi sebagai atlit Amerika yang paling tidak disukai, perubahan besar dari tahun-tahun sebelumnya. Frasa 'membawa talentaku ke Pantai Selatan (South Beach)' menjadi olokan kritik. Segera setelah The Decision, James mengklaim bahwa tidak ada yang akan ia ubah dalam mengendalikan keputusan bebas kontraknya meski banjir kritikan. Sejak itu, ia menyesali aksinya. Ketika musim 2011/11, ia mengatakan bahwa ia 'mungkin akan mealukannya sedikit berbeda. Tapi aku bahagia dengan keputusanku.' James mengalah tentang siaran itu sebelum musim 2011/12: '.Jika sepatu itu berada di kaki yang lain dan aku adalah fans, dan aku sangat mengagumi satu pemain, dan ia memutuskan untuk pergi, aku juga pasti kesal dengan cara ia mengendalikannya.' Miami Heat (2010–2014) [| ] Musim debut (2010–11) [| ]. James melakukan pada Maret 2011 sebagai anggota. James resmi menjadi member Heat pada 10 Juli 2010. Dengan ini, ia menjadi pemain ketiga yang berganti tim setelah menjadi MVP dan yang pertama sejak pada tahun. Malam itu, Heat membuat pesta selamat datang untuk ' mereka di, acara yang beratmosfir seperti konser rock. Ketika berkumpul, James memprediksikan dinasti untuk Heat dan menyinggung ke beberapa kejuaraan. Diluar Miami, acara itu tidak diterima dengan baik, membuat persepsi negatif untuk James semakin kuat. Selama, James merangkul peran penjahat yang diberikan kepadanya oleh media; ia kemudian mengakuai bahwa ia menyesali pendekatan ini. Pada 2 Desember, ia kembali ke untuk pertama kalinya setelah pergi sebagai pemain bebas kontrak, mencetak 38 poin dan memimpin Miami menang meski dicemooh setiap kali ia menyentuh bola. Ia finis dengan rata-rata 26.7 points, 7.5 rebounds, dan 7 assists per game dengan persentase menembak sebesar 51 persen. Memasuki sebagai unggulan kedua East, Miami melaju ke sebelum tersandung melawan, kalah dalam 6 game meski mengantongi keunggulan seri 2-1 menjelang game 4. James menerima beban kritik atas kekalahan tersebut, mencetak rata-rata hanya 3 poin di quarter keempat pada seri itu. Rata-rata point di Finals-nya adalah 17.8 points per game yang menandakan turunnya 8.9 point dari musim regulernya, yang terbesar dalam sejarah NBA. Kejuaraan Beruntun (2011–13) [| ] Dicemooh karena kekalahan Heat dari Mavericks, James menghabiskan akhir musim berlatih dengan untuk meningkatkan post gamenya. Latihannya dengan Olajuwon terbayarkan, yang dikatakn oleh Kirk Goldsberry dari sebagai 'Salah satu transformasi terhebat dan terpenting dalam sejarah olahraga kini'. Selain permainan James yang lebih mengorientasikan post play, Miami menyamai start terbaik mereka dalam sejarah Heat, dan di akhir dari yang diperpendek, ia dinamai MVP untuk ketiga kalinya, finis dengan rata-rata 27.1 points, 7.9 rebounds, 6.2 assists, dan 1.9 steals per game dengan persentase 53 persen. James berdiri di tengah lapangan ketika terjadi bola mati pada Januari 2013. Pada malam itu, ia menjadi pemain termuda dalam sejarah NBA yang mencetak 20,000 point dalam kariernya. Pada Game 4 di ronde kedua, James mencetak 40 points, 18 rebounds, dan 9 assists untuk menyamakan seri 2-2 melawan. Miami lalu mengalahkan Pacers dalam 6 game. Terancam keluar di Game 6 dalam Conference Finals melawan, James mencetak 45 points untuk memenangkan Heat yang dikatakan sebagai 'performa penegasan kariernya'. Miami menang di Game 7 untuk melaju ke, melawan. Di ujung Game 4 pada seri itu, James mencetak three-pointer untuk memberi keunggulan pada Heat, membantu mereka menang meski dengan kram di kaki. Di Game 5, ia mencetak triple-double dengan Miami mengalahkan Oklahoma City dan memenangkan kejuaraan kedua dalam sejarah Heat dan kejuaraan pertama untuk James. James diberi penghargaan dengan rata-rata 28.6 points, 10.2 rebounds, dan 7.4 assists per game. Bulan Februari, James, dijelaskan oleh Sports Illustrated, memiliki 'bulan terbaik dalam karier James', mencetak rata-rata 29.7 points dan 7.8 assists per game ketika mencetak beberapa rekor dalam efisiensi shootingnya. Pada masa ini, Heat menang 27 game beruntung,. Dibalik permainannya, Miami finis dengan rekor tim dan liga terbaik, dengan 66-16, dan James dinamai MVP untuk keempat kalinya, kurang 1 vote untuk menjadikannya pemain pertama NBA yang memenangkan MVP tanpa diragukan. Akhir musim, ia finis dengan 26.8 points, 8 rebounds, 7.3 assists, dan 1.7 steals per game dengan persentasi shooting 56.5 persen. Game 1, James mencetak layup buzzer-beater untuk membuat Heat menang 1 poin melawan. Sepanjang seri itu, rekannya kesusahan, dan beban skor ini membuatnya dibandingkan dengan 'masa Cleveland'nya. Meski begitu, Heat melaju ke melawan, menandakan rematch untuk James dari Finals pertamanya 6 tahun lalu. Pada awal seri itu, ia dikritik karena kurang aggresif dan pemilihan shooting yang buruk ketika Miami kalah 2–3. Di Game 6, ia mencetak triple-double kedua dalam seri itu termasuk 16 point pada quarter keempat untuk memimpin Heat dengan kemenangan dari belakang. Di Game 7, ia menyamai rekor Finals untuk point terbanyak yang dicetak pada kemenangan game 7, mengalahkan San Antonio dengan 37 points. Ia dinamai Finals MVP untuk musim kedua beruntun, mencetak rata-rata 25.3 points, 10.9 rebounds, 7 assists, dan 2.3 steals per game di Finals. Finals keempat beruntun (2013–14) [| ] 3 Maret pada, James mencetak rekor pribadi dan tim dengan mencetak 61 point ketika melawan. Sepanjang tahun, ia yang tetap konsisten di roster Heat yang menggunakan 20 starting line-up yang berbeda karena cedera, finish dengan rata-rata 27.1 points, 6.9 rebounds, dan 6.4 assists per game dengan persentase shooting 56.7 persen. Di ronde kedua, ia menyamai rekor karier playoff-nya dengan mencetak 49 point di Game 4 melawan. Ronde selanjutnya, Miami mengalahkan untuk mencapai Finals untuk keempat kalinya secara beruntun, menjadi satu dari empat tim di NBA yang melakukannya. Di Game 1 di, James melewati mayoritas quarter keempat karena kram di kaki, membantu unggul dalam seri itu. Di Game 2, ia memimpin Heat menang dengan 35 point dengan persentase shooting 64 persen. San Antonio akhirnya mengalahkan Heat dalam 5 game, mengakhiri petualangan Miami untuk mencapai three-peat. Untuk Finals, James mencetak rata-rata 28.2 points, 7.8 rebounds, dan 2 steals per game. Kembali ke Cavaliers (2014–sekarang) [| ]. James throws a pass in December 2014. Later that season, he reached several passing milestones, including becoming the Cavaliers' all-time assists leader. 25 Juni, 2014, James tidak memperpanjang kontraknya dengan Heat, secara resmi menjadi pemain bebas kontrak pada 1 Juli. 11 Juli, ia mengungkapkan melalui esainya di Sports Illustrated bahwa ia ingin kembali ke Cavaliers. Berbeda dengan The Decision, keputusannya ini diterima dengan baik. Pada 12 Juli, ia resmi bergabung. Sebulan kemudian, Cavaliers mendapat dari, membentuk trio baru bersama. Januari pada, James absen dua minggu dengan cedera lutut kiri dan punggung bawahnya, absen terlama sepanjang kariernya. Total, ia bermain di 69 game (terendah sepanjang kariernya) dan rata-rata akhirnya adalah 25.3 points, 6 rebounds, dan 7.4 assists per game. Ronde kedua, ia mencetak dari tepi lapangan ketika buzzer untuk membuat Cleveland seri 2-2 dalam seri melawan. Di Conference Finals, Cavaliers mengalahkan untuk melaju ke, membuat James menjadi pemain pertama sejak 1960an yang bermain di 5 Finals beruntun. Mayoritas game di Finals melawan, Irving dan Love absen karena cedera, memberi James beban untuk bagian offensive. Karenanya, Cavaliers membuka seri dengan menang 2-1 sebelum kalah dalam 6 game. Meski kalah, ia dipertimbangkan dengan serius untuk Finals MVP, mencetak rata-rata 35.8 points, 13.3 rebounds, dan 8.8 assists per game di Finals. Ketika musim, James dikritik atas perannya dalam kontroversi di luar lapangan, termasuk pemecatan kepala pelatih Cavaliers,, dipertengahan musim. Meski banyak gangguan, Cleveland finish dengan 57 kemenangan dan yang terbaik di East. Rata-rata akhir James adalah 25.3 points, 7.4 rebounds, dan 6.8 assists per game dengan persentase shooting 52 persen. Di, Cavaliers lolos ke dengan mulus, hanya kalah 2 game dalam rematch melawan, yang finis dengan rekor 73 kemenangan. Ketika seri dimulai, Cleveland tertinggal 3–1, termasuk dua kekalahan telak. James merespon dengan mencetak 41 point beruntun di Game 5 dan 6, memimpin Cavaliers dalam 2 kemenangan agar tidak tereliminasi. Di Game 7, ia mencetak triple-double dan membuat beberapa momen penting, termasuk chase-down block melawan di dua menit terakhir, dengan Cleveland menang, dan menjadi tim pertama dalam sejarah NBA yang menjadi juara setelah tertinggal 3–1 series di Finals. James menjadi pemain ketiga yang mencetak triple-double di Game 7 NBA Finals, dengan rata-rata 29.7 points, 11.3 rebounds, 8.9 assists, 2.3 blocks, dan 2.6 steals per game, ia juga menjadi pemain pertama dalam sejarah NBA yang memimpin dua tim dalam 5 kategori di ronde playoff, menjadikannya Finals MVP. Karier di tim nasional [| ]. James melakukan shot melewati asal China ketika di Beijing. James membuat debutnya untuk ketika di. Ia menghabiskan mayoritas Olimpiade itu di bangku cadangan, mencetak rata-rata 14.6 menit per game dengan 5.8 points dan 2.6 rebounds per game dalam 8 game. Tim AS finis dengan medali perunggu, menjadi tim basket AS pertama yang kembali tanpa medali emas sejak memasukkan pemain profesional ke line-up mereka. James merasa terbatasnya ia bermain adalah 'buruk' dan percaya ia tidak diberikan 'kesempatan yang adil untuk bermain'. Sikapnya ketika selama Olimpide dideskripsikan 'kasar' dan 'dibenci' oleh masing-masing kolumnis, dan. Ketika in, James mengambil peran lebih penting untuk Tim AS, mencetak rata-rata 13.9 points, 4.8 rebounds, dan 4.1 assists per game sebagai kapten bersama. Mereka finis dengan rekor 8-1, kembali memenangkan medali perunggu. Perilaku James kembali dipertanyakan, kali ini oleh rekan setim, yang menghadapi James ketika tryout mengenai perlakuannya kepada member staff. Sebelum memanggil James pada, Direktur Pengelola Tim AS dan pelatih memberi James ultimatum untuk memperbaiki sikapnya, dan ia mematuhi saran mereka. Ketika, ia mencetak rata-rata 18.1 points, 3.6 rebounds, dan 4.7 assists per game, termasuk performa 31-point melawan Argentina di game kejuaraan, yang terbanyak dari pemain Amerika di kualifikasi Olimpiade. Tim AS finis dengan rekor 10–0, memenangkan medali emas dan lolos untuk di. James memuji sikap tim dan pengalaman untuk kemajuannya, mengatakan:'Aku tak berpikir kita mengerti seperti apa mengenakan seragam tim AS dan semua orang yang kami wakili tahun 2004. Sekarang pastinya kami tahu.' Pada Olimpiade, Tim AS tak terkalahkan, memenangkan medali emas pertama mereka sejak. Pada game final, James mencetak 14 points, 6 rebounds, dan 3 assists melawan Spanyol. James tidak bermain pada namun masuk kembali pada in. Ia memimpin tim dengan, yang akan berusia 34, mundur. James memfasilitasi offense dari sisi ke sisi, memanggil set defensive, dan mencetak point jika dibutuhkan. Ketika game melawan, ia mencetak triple-double pertamanya dalam sejarah Olimpiade Basket AS dengan 11 points, 14 rebounds dan 12 assists. Tim AS melaju untuk memenangkan medali keduanya beruntun, kembali mengalahkan Spanyol di final. James mencetak 19 point dalam game itu, menjadi pemimpin scorer sepanjang sejarah tim basket AS. Ia dengan Michael Jordan menjadi satu-satunya pemain yang memenangkan NBA MVP, Kejuaraan NBA, MVP NBA Finals, dan medali emas Olimpiade pada tahun yang sama. Setelahnya, Krzyzewski mengatakan James 'adalah pemain terbaik, ia adalah pemimpin terbaik dan ia sepintar siapapun yang bermain basket saat ini.' Profil pemain [| ]. James melakukan lay-up pada Maret 2008. Finisher yang cekatan, ia memimpin NBA dalam scoring dan persentase shooting pada tahun 2013. Dengan tinggi 6 feet 8 inches (2,03 m) dan berat 250 pounds (113,4 kg), James sudah menjadi starter di dan, tapi ia juga bisa bermain di tiga posisi lainnya. Dengan rata-rata karier 27.2 points, 7.2 rebounds, 6.9 assists, dan 1.7 steals per game, ia dipertimbangkan sebagai salah satu pemain yang paling atletik dan serba-guna di NBA, dan sudah disejajarkan dengan Hall of Famers seperti Oscar Robertson, Magic Johnson, and Michael Jordan. Sejak 2011, ia menduduki tempat ESPN dan Sports Illustrated sebagai pemain terbaik NBA. Banyak analis, pelatih, dan fans, pemain basket dulu dan sekarang mempertimbangkan James sebagai salah satu pemain terbaik sepanjang masa, sering ditempatkan sebagai small forward terbaik dan berada di 5 besar secara keseluruhan. Ia sudah menerima penghargaan All-NBA setiap musim sejak tahun sophomorenya, All-Defensive setiap musim dari tahun 2009-2014, dan dinamai Rookie of the Year pada musim pertamanya. Dengan 4 MVP, ia bergabung dengan grup pemain yang memenangkannya 4 kali, termasuk Kareem Abdul-Jabbar, Jordan, Wilt Chamberlain, dan; hanya ia dan Russell yang memenangkan 4 MVP dalam jangka 5 tahun. Sementara James tidak pernah memenangkan Defensive Player of the Year, ia finis di tempat kedua dan menjadikannya sebagai salah satu target utamanya. James sudah tampil di Finals 7 kali dan memenangkan 3 diantaranya; beberapa analis mengkritiknya karena rekor Finals yang tidak terlalu bagus, sedangkan yang lain membelanya, berargumen bahwa peran rekannya buruk dan ia dikalahkan oleh kompetisi yang lebih superior meski bermain dengan baik. Offense [| ] James memasuki NBA pada usia muda dan membuat dampak ofensif dengan cepat; ia memegang beberapa rekor 'pemain termuda' beberapa kali, termasuk menjadi pemain termuda yang mencetak 25.000 point dalam kariernya. Pada masa pertama bersama Cavaliers, ia digunakan sebagai pemegang bola, dan meskipun shooting-nya cenderung lebih ke perimeter, ia tak diragukan sebagai salah satu dan finisher terbaik dalam basket, memimpin NBA dalam tahun 2006. Sekitar waktu ini, ia sering dikritik karena tidak mengembangkan atau post game terpercaya, area yang dikembangkannya di Miami, dimana pelatih Heat mengubah peran James menjadi lebih unik. James mulai lebih cenderung di post dan mengurangi shooting di three-pointer, membuat 149 di 2012, terendah sepanjang kariernya. Ia mengembangkan pilihan dan akurasi shooting pada jump shotnya, finis kedua di NBA dalam persentase catch-and-shoot terbaik tahun 2013. Ia juga belajar sebagai 'pemotong operan' dalam offense Heat yang mengutamakan passing. Pada masa ini, Tom Haberstroh dari ESPN mengatakan free throw shooting adalah kelemahan James, mendeskripsikannya sebagai 'biasa'. Kembali ke Cavaliers, James mulai mengalami penurunan produktifitas berhubung usia, mencetak rata-rata scoring terendah sejak musim rookie-nya pada tahun 2015 dan 2016. Shootingnya juga menurun, dan terkadang dinilai sebagai high-volume outside shooter terburuk di area 3-pointer dalam NBA. Selama kariernya, kemampuan playmaking James banyak dipuji; dalam satu artikel, Zach Lowe dari Grantland mengatakannya sebagai 'salah satu passer terbaik'. Menggunakan ukuran, visi, dan perhatian yang ia dapat dari lawannya menjadi keunggulannya, James mampu membuat poin mudah untuk rekannya dengan assist yang akuran, membuat 2.6 three pointer per game, terbanyak di NBA, hanya dari passingnya pada tahun 2013. Pada karier awal James, ia dikritik oleh media karena permainannya dalam situasi tertekan; spesifiknya, untuk passing daripada shooting pada saat terakhir dalam pertandingan sengit. Pada wawancara tahun 2011, rekan Chris Bosh menyatakan bahwa ia lebih memilih Dwyane Wade melakukan shot saat terakhir daripada James. Kemudian dalam karier James, clutch play James dipandang lebih menguntungkan; sebagai contoh, artikel tahun 2011 oleh Henry Abbott mengungkapkan bahwa James mempunyai shooting percentage yang lebih baik ketika saat penting dibandingkan pebasket seperti and Kobe Bryant. Pada 2015, menulis bahwa ia mungkin ' playoff shooter paling penting dalam generasinya'. Defense [| ] Pada awal karier James, ia dianggap sebagai pemain defensive yang buruk, namun ia berkembang secara bertahap selama bertahun-tahun. Menjelang akhir masa pertamanya bersama Cleveland, ia menjadi ahli dalam chase-down block; datang dari belakang lawan dalam transisi untuk memblok tembakan mereka. Di Miami, ia berkembang menjadi defender yang serbaguna, dan Heat mengandalkannya untuk menjaga semua 5 posisi. Dipasangkan dengan rekan dan Dwyane Wade, Miami menggunakan James dalam skema ultra-aggressive defense, dengan James memotong bola untuk membantu atau mendapat posisi rebound. Awal 2014, beberapa analis melihat adanya penurunan dalam dampak defensenya, muncul dari kurangnya usaha dan penurunan karena usia. Menulis untuk ESPN tahun 2016, Nate Duncan melihat bahwa meski James mengurangi permainannya dibanding masa mudanya, ia mampu menaikkan levelnya pada Final tahun itu dan untuk sementara 'menangkap kembali' sosoknya di Miami. Diluar Lapangan [| ]. James dan rekannya di Heat merekam pesan layanan masyarakat dengan Ibu Negara Amerika Serikat pada Januari 2014. James melamar Savannah Brinson, kekasihnya di SMA, pada 31 Desember 2011, pada Pesta Malam Tahun Baru dan ulang tahunnya yang ke-27. Keduanya menikah pada 14 September 2013 di San Diego. Bersama, mereka memiliki tiga anak: LeBron James Jr. (lahir 6 Oktober 2004), Bryce Maximus James (lahir 14 Juni 2007), dan Zhuri James. Ketika ia bermain untuk Heat, James tinggal di, lingkungan Miami yang makmur, dimana ia membeli mansion bertingkat tiga menghadap seharga $9 juta. Pada November 2015, James membeli mansion bergaya East Coast berukuran 9.350 kaki di dengan harga sekitar $21 juta. Kepentingan Bisnis [| ] James diwakili oleh agen dari Klutch Sports. Agen pertamanya ialah, yang ia tinggalkan pada tahun 2005 untuk. Rose bergabung dengan (CAA) pada tahun 2007, dan ia bekerja dengan rekan agen CAA,, yang mewakili Dwyane Wade dan Chris Bosh, untuk membawa James ke Miami pada tahun 2010. James meninggalkan CAA untuk Paul pada tahun 2012. James, Paul, Maverick Carter, dan Randy Mims—teman masa kecil James—membentuk perusahaan pemasaran agen dan olahraga, LRMR setelah James meninggalkan Goodwin. LRMR menagani pemasaran James, termasuk pemasaran The Decision, yang mana dikritik. Selama kariernya, James mengambil pendekatan unik dalam kontraknya, biasanya memilih untuk meneken kontrak jangka pendek untuk memaksimalkan potensial pendapatan dan fleksibel. Pada tahun 2006, ia dan Cavaliers menegosiasi perpanjangan kontrak 3 tahun senilai $60 juta alih-alih maksimal 4 tahun, karena ia mendapat banyak pilihan untuk keuntungan yang lebih besar sebagai pemain bebas tim pada musim 2010. Meski kontrak nya selama 6 tahun bersama Heat dapat memberinya gaji maksimal dibawah, six-year contract with the Heat would have allowed him to earn the maximum salary under the, ia mengambil uang lebih sedikit sehingga Miami dapat membeli Chris Bosh dan Dwyane Wade sebagaimana pemain lainnya. Pada 2014, ia kembali bergabung ke Cleveland dalam kontrak 2 tahun senilai $42,1 juta dengan pilihan menjadi pemain bebas tim pada tahun 2015. Offseason berikutnya, ia memilih keluar dari kontrak dan meneken ulang dengan Cavaliers untuk 2 tahun lagi dengan pilihan pemain pada tahun kedua. Pada saat itu, analis berspekulasi bahwa James keluar dari kontrak dan meneken ulang kontrak setelah tiap musim untuk mengambil keuntungan dari gaji yang lebih tinggi, hasil dari batas gaji NBA yang lebih tinggi. Tahun 2016, ia meneken ulang dengan Cleveland selama 3 tahun, menjadi pemain bergaji tertinggi di NBA pertama kalinya dalam kariernya. James mempunyai beberapa kontrak sponsor; beberapa perusahaan yang berbisnis dengannya adalah,,,,,, dan. Keluar dari SMA, ia adalah target 3 sponsor antara Nike,, dan, yang mana ia meneken dengan Nike sekitar $90 juta. Sepatu khususnya terjual dengan baik untuk Nike, dan pada tahun 2013 ia memimpin penjualan sepatu seluruh pemain NBA. Tahun 2011, menjadi satu-satunya pemilik hak pemasarannya, dan sebagai bagian dari perjanjian, ia diberikan sedikit bagian dari klub Inggris,, klub yang ia klaim sebagai klub favoritnya. Sebagai hasil dari uang sponsor dan gaji NBA, ia terdaftar sebagai salah satu atlit bergaji tertinggi. Tahun 2013, ia melampaui Kobe Bryant sebagai pemain basket bergaji tertinggi dengan gaji sebesar $56,5 juta. Tahun 2014, James menyadari keuntungan lebih dari $30 juta sebagai bagian dari pengambil-alihan terhadap; mulanya ia mendapatkan bagian kecil dari perusahaan itu sebagai ganti dari mempromosikan headphonenya. Tahun 2015, ia menduduki tempat keenam sebagai atlit bergaji tinggi, dan ketiga tertinggi tahun 2016 (setelah dan ). James menyatakan bahwa ia ingin memiliki sebuah tim NBA pada masa mendatang, meski dalam kapasitas lepas tangan. James, dengan komedian, membawa acara 2007. Dalam pengejaran komedi lainnya, ia membawa acara premier musim ke33. Ia juga mencoba berakting, muncul sebagai cameo dalam seri,. Tahun 2015, ia berperan sebagai dirinya sendiri dalam film garapan berjudul, menerima ulasan positif atas performanya. Pada tahun yang sama, perusahaan video digital James, Uninterrupted, menghasilkan $15.8 juta dari dan untuk mengembangkan usaha perusahaan untuk membawa konten yang dibuat atlit untuk fans. Ditampilkan di dan digunakan oleh beberapa atlit lainnya termasuk tight end dan cornerback. Bersama rekan bisnis Maverick Carter, James memiliki perusahaan produksi SpringHill Entertainment, yang kerja pertamanya adalah dokumenter dari,, dirilis tahun 2009 dan merangkum masa James ketika SMA. Beberapa seri yang diproduksi SpringHill termasuk dokumenter olahraga, Becoming, sitkom,, dan seri animasi web,. Tahun 2016, akan mengudarakan seri yang tidak ternaskah yang dibawa oleh James berjudul Cleveland Hustles, dimana 4 entrepreneur muda dari Ohio Utara akan dibiayai dengan kondisi untuk meremajakan lingkungan di Cleveland. Citra Publik [| ] James dipertimbangkan oleh orang banyak, termasuk sesama pemain, sebagai 'Wajah NBA'. Pendapatnya telah menghasilkan pengaruh penting dalam keputusan NBA; sebagai contoh, tahun 2014, ia meminta komisaris untuk menambah durasi All-Star break, dan diwujudkan pada musim berikutnya. Pada 13 Februari 2015, James terpilih sebagai Wakil Presiden pertama (NBPA). James diperingkati oleh Forbes sebagai salah satu atlit paling berpengaruh sepanjang kariernya. Ketika masa pertama bersama Cavaliers, ia disukai oleh fans lokal, dengan menunjukkan spanduk raksasa yang diproduksi Nike di kantor pusatnya. Meski menunjukkan kecintaan mereka untuk James, fans Cleveland dan kritik kadang terganggu ketika ia menghadiri game melawan dengan menggunakan topi Yankees. Setelah aksinya ketika masa bebas tim 2010, khususnya The Decision, ia dicap sebagai atlit yang paling dibenci. Pada 2013, citranya itu hampir tertutup dan ia dilaporkan oleh ESPN sebagai pemain paling populer di NBA untuk kedua kalinya dalam kariernya. Tahun 2014, ia dinamai atlit pria paling populer di Amerika oleh the Harris Poll. Ia memimpin NBA dalam penjualan jersey 6 kali. Sebagai filantropis, James adalah suporter aktif dari Boys & Girls Club of America,, dan. Ia juga mempunyai yayasan amalnya sendiri, LeBron James Family Foundation, yang bertempat di Akron. Sejak 2005, yayasan itu sudah mengadakan bike-a-thon tahunan di Akron untuk mengumpulkan uang dengan berbagai alasan. Pada 2015, James mengumumkan kerjasama dengan Universitas Akron untuk menyediakan beasiswa setidaknya untuk 2.300 anak mulai tahun 2021. Spanduk peringatan yang digantung di atap sebagai penghargaan atas Medali Emas Olimpiade 2012 milik James. NBA • 3 kali: 2012, 2013, 2016 • 3 kali: 2012, 2013, 2016 • 4 kali: 2009, 2010, 2012, 2013 • 12 kali: 2005, 2006, 2007, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 • 2 kali: 2006, 2008 • 10 kali: 2006, 2008, 2009, 2010, 2011, 2012, 2013, 2014, 2015, 2016 • 2 kali: 2005, 2007 • 5 kali: 2009, 2010, 2011, 2012, 2013 •: 2014 • tahun 2004 • tahun 2004 • tahun 2008 • Pemain pertama sejak yang berada di top 20 dalam pimpinan point dan assist sepanjang masa. 10 December 2010 08:43 Bola voli merupakan olah. Pertama kali fungsi libero diperkenalkan dalam permainan bola voli di tahun. Dari peraturan tersebut jelas. Download our buku perwasitan bola voli eBooks for free and learn more about buku perwasitan bola voli. These books contain exercises and tutorials to improve your practical skills, at all levels! Bomberman Land 3 places players in a theme park filled with Bomberman-themed events and attractions. The park is split into five zones. Red zone, the entry way to the park, has lots of shops, where you can head to purchase items. Blue zone is set on the sea, with yellow zone set in a castle. Green zone is a natural area, with caves and animals. Finally, there's white zone, which stands out with its Bomberman tower, and Hotel, a hotel complex where you and your fellow bombers stay. You'll find a number of ways to pass the time in the park. Red zone has an animal carts attraction, which lets you ride carts freely. The park is also full of background panels which, upon speaking with Camera Bomb, you can use to take a commemorative picture. Just by simply moving around the park, you'll come upon events and traps which can be cleared to earn 'pieces' that are then used to unlock extra areas of the world. Extracts to 1.39GB DVD based ISO Game is full Japanese. ![]() Bomberman Land 3 places players in a theme park filled with Bomberman-themed events and attractions. The park is split into five zones. Import Japanese PS2 Games HD Games part 1 http://www.youtube.com/playlist?list. Download Bomberman Land 2 (DVD Convert) • Playstation 2 Isos @ The Iso Zone • The Ultimate Retro Gaming Resource. Red zone, the entry way to the park, has lots of shops, where you can head to purchase items. Blue zone is set on the sea, with yellow zone set in a castle. Green zone is a natural area, with caves and animals. Finally, there's white zone, which stands out with its Bomberman tower, and Hotel, a hotel complex where you and your fellow bombers stay. You'll find a number of ways to pass the time in the park. Red zone has an animal carts attraction, which lets you ride carts freely. The park is also full of background panels which, upon speaking with Camera Bomb, you can use to take a commemorative picture. Just by simply moving around the park, you'll come upon events and traps which can be cleared to earn 'pieces' that are then used to unlock extra areas of the world. Purchase Finale, PrintMusic, SmartMusic and Garritan sounds direct from MakeMusic. Finale PrintMusic is music notation software designed for educators, worship. SmartScore v.1.2 (Mac only) gives you a bad serial number message after entering personal information. AOL and some. If no applications are running, restart your computer with only the Mac OS 8.x Base extensions running. Apple menu > Control Panels > Extensions Manager. After you restart, then begin the. Contacting Technical Support: Musitek's support resources are limited. We urge customers to try solving technical issues by referring either to the Quick Reference Guide that opens the first time you launch SmartScore or by going to the Index in the user manual, 'Using SmartScore X2'. Both these resources are available from the HELP menu inside SmartScore. The is a great resource for solving common issues. We have many dedicated users who cross-communicate with others seeking help or advice. ![]() If you have recognition or editing issue, we will probably need your source.TIFF or.PDF file to solve your problem. It's important that attach your scanned.TIF or.PDF filess to the following e-mail address. If your problem relates to an editing issue, send the SmartScore.ENF file as well. Tech support can be reached. Be advised that it may take up to 3 days to receive a reply. For personalized assistance, you may communicate with Tech Support by phone. New telephone hours are from 10AM to 2PM Monday through Friday (Pacific) excepting holidays. Phone support may not always be available during those times. Thank you for your understanding. Upgrade / Update / Demo Issues: • Keyboard shortcuts: / • • • • • • • Scanning Issues: • • • • • •. • • • • Recognition Issues: • • • • • • • • Finale Export / Printing Issues • • • • • • Upgrade Issues: Do I need to be online to install SmartScore X? SmartScore users must have their copies verified online. The procedure is simple but must be followed correctly. Upgrade customers need to enter their previous Customer ID and password (if previous version was downloaded) or Customer ID and serial number (if previous version was installed from CD). A small number of customers might not be able to transmit and receive online validation due to firewall or other security block. A browser work-around is provided during the installation process in that case. If your computer cannot be connected to the Internet, paid customers can be manually authorized by contacting our Technical Support group at [email protected] (805-646-5841). Do I need my prior version installed when upgrading to SmartScore X? In fact, we recommend you uninstall your previous version of SmartScore prior to installing the upgrade. You will not loose any working ENF or TIFF files. NOTE: Be sure to uninstall BEFORE and not after installing SmartScore. If you wish to keep your prior version, install SmartScore into a separate directory (within the Program Files folder). How many times can I install my copy of SmartScore? You will be able to install your copy of SmartScore up to 5 times (from both download and CD installers). You may install only on machines that you use exclusively. Updates are also included in the 5-count. If you get a notice that you have 'exceeded the number of installations', please call Tech Support at 805-646-5841. I downloaded my copy of SmartScore. How do I download it again? If you need to, you may re-download your copy of SmartScore installer at any time:. Please refer to the e-mail sent to you when you originally ordered SmartScore. It will include your Customer ID and Password (the e-mail address you used when ordering) as well as the Serial Number (required to run the software). Install SmartScore 5 times before having to call or e-mail us for more installations. How do I view the interactive manual in SmartScore? Two interactive versions of the Smartscore manual are also available electronically: - A PDF version is found by going to HELP > SmartScore Manual (PDF).. - An online version is found by going to HELP > Interactive Manual Online.. We suggest you use the INDEX to locate your topic of interest and click on the appropriate page to jump to that topic. My demo has timed out. How do I reactivate it? You can reset the SmartScore demo timeout as follows: For Windows: Download and install this file. NOTE: This is an executable.exe file. Your browser may or may not make fuss about it. If so, try to override it's objections. For Macintosh: • If you installed the demo, delete 2 files named: 'com.Musitek.SmartScore X Pro demo.plist' One is located in /Library/Preferences directory. The second is in [YourHomeDir]/Library/Preferences directory. • Do a search for the word 'smartscore'. Delete all found items. If you're a Finale user, do not delete anything with the word 'Lite' in its name. • Do a search for the word 'smartscr'. Delete all found items. • Do a search for the word 'Chopin'. Delete any fonts with this name. • Empty your trash and restart your computer. • Reinstall the demo. Scanning Issues: Windows Users: Scan from inside SmartScore if possible. It is preferable to scan from SmartScore's own scanning interface for several reasons: SmartScore's scanning interface includes: Auto-resolution, auto-deskew, multi-page / single compressed image creation, grayscale thresholding, etc. Windows Users: Use the WIA driver. WIA (Windows Image Acquisition) is a Windows scanning protocol for 3rd-party applications such as SmartScore. TWAIN is the traditional open-source protocol for driving scanners and is used with both Windows and Macintosh computers. When scanner software for Windows is loaded, very often WIA and TWAIN drivers are both installed. For HP and All-in-One owners running Windows, first choose: FILE > Scan Music > Select Scanner > WIA xxxx. Window Users: How do I select SmartScore's scanning interface? • Go to FILE > SCAN MUSIC > CHOOSE INTERFACE > SMARTSCORE’S • Go to FILE > SCAN MUSIC > SELECT SCANNER > Choose 'WIAxxxxx' (for Windows machines only) • Push SCAN button or go to FILE > SCAN MUSIC > ACQUIRE to begin scanning. Mac Users: Can I use SmartScore's SCAN command on my Mac? Probably not. As of OS 10.6 (Snow Leopard), drivers that used control scanners and printers are now imbedded in the Apple operating system. Drivers can no longer be selected manually. Many older scanners and even some of the new, low cost printer/scanners are not supported by the operating system. If you're purchasing a new scanner, we recommend considering or scanners and all-in-one printers. Most (but not all) HP all-in-one printers work with SmartScore's scanning interface. For scanning on your Mac, we recommend using Apple's Image Capture application because it allows you to combine multiple scanned pages into a single PDF image file. You may use the software that came with your scanner as an alternative. In either case, you will need to follow these guidelines: Step #1: Scan each page between 300 and 400 dpi in Grayscale, sometimes called 'Document'. (In Image Capture, chose 'Black & White') If your choices are just 'Black and White' or 'Color'; choose 'Black and White'. Never scan in Color. Step #2: Select PDF file format for output which will allow you to scan multiple pages into a single PDF file. When you have finished, save and name the PDF file to your desktop or easily accessible location. Step #3: Open SmartScore and push the 'Recognition' button, browse to the file and double click on it. The PDF will immediately be converted to multi-page.TIF format. Then push 'Begin recognition' Some customers have had success using ScanVue; a 3rd party scanning solution: See. I can't seem to scan using SmartScore's Scanning interface. For Windows users, we recommend creating image files using the software that came with your scanner. Please review. First thing to do if you are running Windows. Visit your scanner manufacturer's website, look for 'driver downloads' and locate your scanner/printer model. Download the most recent FULL driver package appropriate for your Windows operating system. Install the new drivers and reboot your computer. Go to: FILE > Scan Music > Select Scanner > WIA xxxx If your scanner still does not respond properly to the SmartScore 'Scan' button, you can bypass SmartScore's scanning interface altogether by using your scanner's software to create recognizable image file as follows: Step #1: Scan each page between 300 and 400 dpi in Grayscale (or 'Document' mode). If your choices are just 'Black and White' or 'Color'; choose 'Black and White'. Step #2: Select the PDF file format for output. You should be able to scan multiple pages into a single PDF file. When you have finished, save and name the PDF file to your desktop or easily accessible location. Step #3: Open SmartScore and push the 'Recognition' button, browse to the file and double click on it. The PDF will immediately be converted to multi-page.TIF format. Then push 'Begin recognition'. For more details, review ' '. My orchestra score is bigger and wider than my scanner. How do I recognize large format scores in SmartScore X? There are more than one way to 'skin a cat'. If the image field of a score is larger than the glass of your scanner, you have a couple of options to process the music with SmartScore. • Reduce pages of the original score using a large-format page copier. • Scan upper and lower halves of each page then merge and save joined images as a new file using Photoshop or other image processing software. Recognition Issues: Got a trouble file? Send it to us! You can send us your problem files whether you're using the demo or the full product. We will analyze your files and get back to you right away. Save the problem.TIF files (along with your.ENF or.MND files). We prefer you zip them together first if possible. Attach them to e-mail and be sure to include a daytime telephone number so we can reach you by phone. Send to: Supress Chord Symbols not working. Issue: This bug appeared after we released 10.5.5. The workaround is quite simple: After recognition, if you do not want to see any chord names or symbols, to to View > Show > Chord Symbols and select 'None'. This will be fixed in a future maintenance update. Recognition fails or hangs on scanned pages. Issue: Most of the failures of SmartScore to successfully recognize a scanned page are due to pages being scanned without cropping and/or not being skew-corrected. Workaround: In the scan preview windows, be sure to crop the region containing the music leaving 1/4 to 1/2 inch of 'white space' around the music. To manually de skew and crop pre-scanned pages, use the Image Editor (OPEN > 'IMAGE FILES'>filename.TIF. For more information, call Tech Support at 805-646-5841 (M-F 10AM-4PM PST). How do I convert them to TIFF? To avoid file-conversion pitfalls, we strongly recommend using SmartScore X 2 to convert your PDF files to TIFF rather than using any other image processing program. • In SmartScore, go to File > Open (be sure to select 'Image file' type) and choose your PDF file. • The file will convert and open in the Image Editor. Now, push the 'Threshold' tool in the Toolbar which looks like this: • In the preview window, push the 'Preview' button to see how well the image is flattened to Black & White. Make sure symbols, especially note stems and barlines, are thick and well-defined. Use the Darker - Lighter slider and preview again until you are satisfied then push 'Apply'. • In the upper toolbar, push the Recognition button to begin recognizing the music: Scans are reversed. Background is black and notes are white. Workaround: Re-scan with 'Reverse Image' selected in SmartScore interface. Or choose Edit > Reverse Image in the Image Editor. Music font problems: e.g. Time and/or key signatures display as letters or do are incorrectly placed on staff lines. Issue: SmartScore is accessing an older version of the Chopin font (Chopin.ttf) or did not install the new font properly. Fix: Open Control Panel > Fonts (Start > Control Panel), find CHOPIN, click on it and select REMOVE. Then reinstall SmartScore. Hand-written music and lead sheets are not well-recognized. Issue: SmartScore may recognize lead sheets or hand-written scores provided the notation approximates offset printed sheet music. But we can not guarantee the kind of accuracy you would obtain with printed sheet music. The closer the manuscript resembles printed music, the better the recognition will be. Recognition accuracy is not what I expected. Scanning Hints for Better Accuracy NOTE: If you are using an 'All-In-One' scanner (copier/printer/scanner), • Make sure you are properly set up to get good scanning results • Good originals = Good accuracy The greatest variable in recognition accuracy is the quality of the printed music to be scanned. Larger fonts with crisper, more detailed printing will have better accuracy than smaller, faded scores or copies out of multiple generations. Avoid scores having broken, faded or segmented note stems and staff lines. Rule of Thumb: Modern scores work better than those printed during the French Revolution. • Is you scan dithered? If you get absolutely terrible accuracy after recognition and you acquired the scans OUTSIDE of SmartScore's scanning interface, it's possible your scanned images were 'dithered'. Dithering results in tiny holes shot through the black part of the image.. To check if your scan is dithered, go to FILE > Open (change Filetype to 'Image') and select the.TIF file that gave you trouble. Use the Zoom tool to zoom in and look closely for the telltale 'salt and pepper' effect of dithering. • The right scanner will give you the right result Another variable is the type and quality of the scanner used. Most flatbed scanners are adequate for the job. All-in-One scanners have their own special issues.click here for more.. • Precise resolution means better accuracy Higher resolutions do not necessarily equate to higher accuracy. Accuracy diminishes when the optimum resolution is not met or is exceeded. Whenever possible, always use the 'Auto-resolution' feature inside SmartScore's Scanning Interface. You'll be a happy music-scanner if you do! • Crop the music, but leave some white space Always leave a minimum of 1/4' to 1/2' margin of white space on all sides (left, right, top and bottom). It is especially important to keep the left and right-hand margins of every system within the borders of the scanned image and to avoid light leaks (masses of black) onto the image area containing the music. Using SmartScore's Image Editor can correct most scanning errors. • De-skew your image files SmartScore may be able to correct skewed (or slightly rotated) images during scanning, but it's not always fool-proof. If you see skewing in the yellow (original) pane after recognition, close the ENF file and open your TIF file in SmartScore's Image Editor and manually straighten the image. Then push the RECOGNIZE button in the toolbar. • Adjust the darkness/brightness of the final scan Smaller notes or laser-printed scores can have very thin sharp lines. Darkening the final scan will thicken these lines and increase recognition accuracy. Finale Export / Printing Issues How do I export files to Finale / PrintMusic or other programs? If you own SmartScore X and Finale(2009 or later), you don't need to worry about choosing a file format. Just push the 'Finale' icon in the upper right of the ENF toolbar. This will open Finale with the converted file looking exactly as it did in SmartScore. Otherwise, SmartScore saves to the.XML format for importing into Sibelius, Personal Composer, etc. I saved a.FIN file in SmartScore but it will not open in Finale 2003/2004 (Mac Only) Issue: If an ENF file is closed (and saved) AFTER saving it as a.FIN file, a dialog asks if you want to save current file as a.FIN file. Workaround: Save the open ENF file BEFORE saving it as a.FIN file. Dialog will not ask if you want to save current file as a.FIN file. Why does my SmartScore file look corrupted after I import it into Finale 2001? Issue: SmartScore files with more than one voice per staff line (contrapuntal voices) do not import properly into Finale 2000c / 2001. Workaround: Upgrade to Finale 2004. Contrapuntal voices, text, lyrics and chord symbols all import correctly. Pages print blank in my copy of SmartScore 3.1. Issue: Pages print blank when page orientation is set to 'Horizontal'. Workaround: Go to FILE > PAGE SETUP. Change 'Type of Page' to 'Custom'. Change 'Orientation' from 'Landscape' to 'Portrait'. Change 'Horizontal' page size to 11' and 'Vertical' page size to '8.5'. 3.1.1 Update (March 1) will fix. For more information, call Tech Support at 805-646-5841. SmartScore prints smaller than my original (with All-In-One scanner). All in one printer/scanners are becoming very popular. Most will work in SmartScore, but final results may not be optimal. Many will not allow variable-resolution scanning. This forces choosing discrete resolution values, e.g. 300dpi, 600dpi and 1200dpi. With 'Auto-Resolution' on, SmartScore may print smaller than the original score. If your printout appears larger than the paper size can handle,. 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Features include: Disk editor smartscore x pro serial number hard disks, floppy disks, CD-ROM DVD, ZIP, Smart Media, etc Native support for NTFS, Ext23, ReiserFS, CDFS, UDF Built-in interpretation of RAID systems and dynamic disks RAM editor, providing access to physical RAM and other processes' virtual memory Data interpreter, knowing 20 data types Editing data structures using templates (e. NOTE: Since this is not the final version of the application, our rating remains set to the default 3 stars. We all like to copy the images to certain folders and rename them based on the event they were taken. Capo for mac 2018 helps you learn to play the songs in your music collection by ear. Its sophisticated, easy-to-use features will have you learning to play more songs in less time. Capo mac Crack slow down (or speed up) the recording without changing its pitch. Practice with the recording at a comfortable pace, or listen more carefully to make sure you haven’t missed any notes. 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The Trumpet 3 Created by Peter Siedlaczek & Giorgio Tommasini We believe that The Trumpet, created by Giorgio Tommasini & Peter Siedlaczek, first released (v.1.01) in 2008 and subsequently updated to v. 2.52, is still unsurpassed in the field of virtual instruments. However, why not further raising the bar, for example by introducing the new outstanding features of the Trombone 3 as requested by many customers? We were asked to maintain retro-compatibility with the original Trumpet. The task turned out to be quite difficult, and this major upgrade required quite a time. The Trumpet 3 is here! Instrument Technology The Trumpet3 further expands Samplemodeling™ technologies. Multi-microphone anechoic recording allows to capture the original timbre of the instrument, along with its radiation pattern. Our proprietary 'Harmonic Alignment' yields continuous transitions across virtually infinite dynamics. Specially devised 'early reflections' impulse responses add a virtual space to the anechoic sound, greatly contributing to realism (see below). The programming moves further away from conventional libraries, by exploiting physically-oriented modulation of the recorded sound. The result is a playable, very expressive virtual instrument retaining the rich, full sound of a real trumpet. The package includes three different B♭ Trumpets, a Cornet, a Flugelhorn, a German Trumpet, and a Piccolo Trumpet. The base material of the instruments consists of 278 MB of samples, chromatically performed by a professional trumpet player over a very wide dynamic range. All samples are unlooped, and have a minimum duration of about 10 sec. ![]() ![]() The Trumpet engine is structured according to an adaptive model, based on the performance 'fingerprints' of the real instrument. The purpose of the model is to minimize the differences between the real phrases and those played by the virtual instrument. Proprietary modal resonance IRs, innovative techniques for sample modulation, and advanced artificial intelligence MIDI processing are used for real time construction of all articulations and morphing across dynamics, vibrato, legato, portamento, trills, vibrato-like endings, shakes and so forth. Pseudo-random detuning, based on real performance-derived pitch trends, is another outstanding new feature of The Trumpet 3, adding further realism. Why anechoic? The purpose of anechoic recording was threefold: • avoid “contamination” of the pure trumpet sounds with the uncontrolled resonances of a particular ambience, • allow artifact-free “harmonic alignment” processing • provide clean articulations and phrases as a database to build the “adaptive model”. What's new in The Trumpet 3? The Trumpet 3 includes several exciting features: • New Early Reflections algorithm. The early reflections (ER) are those components of the emitted sound reaching the listener shortly after being reflected from the closest rear and lateral walls, floor and ceiling. They convey information about the spatial localizaton of the instrument, and greatly contribute to realism. In the Trumpet 3, a sophisticated algorithm extracts the directional information of multi-microphone anechoic recordings to recover the overall timbre of the instrument along with its radiation pattern, assembling this information into a suitable ER impulse response, which adds a virtual space to the anechoic sound. • Virtual Soundstage. This new feature allows precise positioning of the instruments in a virtual space located before the listener, using early reflections, pre-delay, convoluted panning and perceived distance algorithms. You can move your instrument back and forth, from side to side, or with a combination of the two, even in realtime, mimicking the natural movements of the player. You can modify the ratio direct/reflected sound, and even 'displace' the back wall, for a variable depth effect. This virtual soundstage will set you free of adding a further suitable acoustic environment, without incurring multiple-ambience issues. This can be carried out within the same Kontakt Player, which provides a high quality convolution reverb. • Real time Timbral Shaping. This revolutionary new feature adds a virtually infinite timbral variety to sample-based instruments, by acting on the amplitude of individual harmonics, or groups of harmonics, even in real time. This is not a graphic equalizer; the controlling bars are not assigned to fixed frequencies, but to the first 10 harmonics of the played note. As a consequence, the affected frequencies vary with the pitch of the note. So, rising, for example, bar #1 will boost the fundamental frequency (first harmonic) of each note played, yielding a rounder sound. Rising bars #3, #4, #5 will increase the intensity of the corresponding harmonics for a more 'nasal' sound, etc. • Microtuning. Another new feature is microtuning, applicable to individual keys even in real time, to better cope with non-tempered scales, so essential in, for example, Middle Eastern or Asian music. • Expression Mapping. User-drawn rescaling of the expression CC may give better control of the dynamics, particularly when tailored to suit your own input devices like breath or wind controllers. • Breathy Sound. Simply play at very low dynamics and lowest velocity, and you will get a very realistic breathy component accompanying the tone of the trumpet. • 'For Unison Ensemble' IR. A specially devised Impulse Response, markedly reducing the phasing which may occur when several instruments are driven from the same MIDI track (i.e. • Unison Ensemble Multi. Special consideration has been given to creation of realistic ensembles from solo instruments, whether driven from separate MIDI tracks, or when playing unison. An advanced 'Ensemble Maker' has been developed, affecting timing, static and dynamic pitch evolution, phase, response to dynamics, pitchbend, velocity, portamento time, in such a way that even if driven from a single MIDI source, each instrument will sound slightly different, as if played by a different musician. A ready-to-use Multi, including three specially devised trumpets, the Ensemble Maker, and an appropriate convolution reverb, suitable for unison playing straight out of the box, is included in the package. Virtual Instruments? No additional software needed? Kontakt 5 Player The Trumpet 3 is supplied with the NI Kontakt Player 5.4.2, the read-only version of Native Instruments sampler. It involves many new features and bugfixes, including 64 bit, extended memory and multicore support, DFD optimization, better compliance with some OS and hosts, etc. The Player is included as a separate installer, and no additional software is required to play the instrument. Stand-alone mode, as well as plugin formats VST, AU and AAX, 32 or 64 bit, are supported. The Trumpet 3 was developed on Kontakt 5.4.2 and is fully compatible with Kontakt 5.5.1. Please note, however, that it will not run on previous versions of Kontakt. Kontakt 5 Sampler vs. Full Kontakt. The instruments can be loaded and played in the full versions of Kontakt. Please note that they cannot be opened or modified, and no access to the samples, impulse responses or instrument programming is provided. Velocity and Expression mapping It is well known that midi keyboards have different and uneven velocity response, and this may heavily influence the performance of a virtual instrument. To obviate this problem, the instrument includes automatic detection of any velocity inhomogeneities or non-linearity of the keyboard, and provides automatic mapping to any desired curve. NEW: Similarly, user-drawn rescaling of the expression controller allows better control of the dynamics, particularly with such input devices like breath and windcontrollers. GUI knobs/ Controllers remapping All the controllers needed for proper functioning of the instrument are mapped to virtual knobs in five GUI panels, which can be activated by a drop down menu. The function of each controller is indicated by the associated label. The virtual knobs permit to monitor the incoming midi data, but can also be used to directly control the instrument. This allows users of keyboards without physical MIDI controllers or knobs, to explore the expressive capabilities of The Trumpet. Additionally, all the controllers, plus the aftertouch, can be remapped to any existing MIDI CC. Performance Keyswitches An outstanding feature, allowing to create real time articulations which are too difficult to perform with the usual interplay of expression pedal, pitchbend and modwheel. Sforzato, crescendo, vibrato-like endings and different types of release, can be obtained by hitting one or more keyswitches. The intensity of the effect, and its duration, are under player’s control. Please note that these are not just sampled articulations, but they are sample-modeled, indeed. This means that each time each of them will sound slightly different. No machine-gun nor mechanical repetitions here. Split Portamento, Falls & Doits A real trumpet may play different types of legato/portamento, using either lips, valves, or a combination of the two. The sound is different, since a different harmonic resonance is excited. This is nicely reproduced by our adaptive model. One may choose to perform a continuous portamento over two octaves by simply overlapping two notes, to split it manually playing intermediate legato notes, or to split it automatically, exploiting the natural harmonic resonances of the instrument, by a keyswitch. One can also choose to perform chromatically-split portamento or realistic falls and doits. Mutes and wah-wah The trumpet, like other brass instruments, uses a wide range of mutes. The most common are Harmon (with or without stem), Straight, Cup and Bucket. All these mutes are available for use with our trumpets. We used sophisticated technologies to capture the “fingerprints” of each mute, which were ultimately coded into a suitable impulse response. The latter can be instantly loaded from a drop down menu of the graphical interface, or via MIDI. Additionally, a realistic wah-wah effect can be obtained by a virtually moving plunger mute. The wah-wah can be also used in combination with any other mute. NEW: Timbral Shaping This revolutionary new feature adds a virtually infinite timbral variety to sample-based instruments, by acting on the amplitude of individual harmonics, or groups of harmonics, even in real time. This is not a graphic equalizer; the controlling bars are not assigned to fixed frequencies, but to the first 10 harmonics of the played note. As a consequence, the affected frequencies vary with the pitch of the note. So, rising, for example, bar #1 will boost the fundamental frequency (first harmonic) of each note played, yielding a rounder sound. Rising bars #3, #4, #5 will increase the intensity of the corresponding harmonics for a more 'nasal' sound, etc. NEW: Microtuning This is an entirely new feature, coping with the requirements of musicians using non-tempered scales, so essential in, for example, Middle Eastern and Asian music. Our approach to microtuning yields maximal flexibility, allowing user-defined scales, where the extent of detuning (range +60/-60 cents) can be precisely set for each note by means of a series of bars. The scale can be saved and recalled as a preset. In addition, selective detuning can be applied to individual notes in realtime, by using third-level keyswitches, similar to those used for split portamenti, falls and doits. In this case, all notes are detuned by a predetermined amount (up to +/-60 cents), which may be set and modified by the user. The currently detuned notes are displayed in a dedicated GUI. NEW: Unison Ensemble Multi Special consideration has been given to creation of realistic ensembles from solo instruments, whether driven from separate MIDI tracks, or when playing unison. An advanced 'ensemble maker' has been developed, affecting timing, static and dynamic pitch evolution, phase, response to dynamics, pitchbend, velocity, portamento time, in such a way that even if driven from a single MIDI source, each instrument will sound as if played by a different musician. A ready-to-use Multi, including three specially devised trumpets, the ensemble maker, and an appropriate convolution reverb, suitable for unison playing straight out of the box, is included in the package. System requirements The Trumpet 3 provides unprecedented realism and expressiveness. However, it’s a demanding software in terms of CPU load. A modern PC or Mac with at least 1.6 GHz Core2Duo CPU is required. Less powerful systems may also prove satisfactory, but may require larger buffer sizes, involving higher latencies, and may reduce the number of simultaneously playable instruments. A good quality audio hardware with suitable low latency drivers (ASIO for the PC) is required. Recommended buffer sizes may range from 128 (low-latency, hight CPU load) to 512 samples (higher latency, but less CPU load). A master keyboard with some configurable MIDI controllers, pitchwheel, modwheel, and an expression pedal (or breath controller) is required for real time playing. Virtually any type of windcontroller can also be used to play this instrument. If real time playing is not contemplated (you will miss some great fun though), using a sequencer may obviate the need for several physical midi controllers, by manually drawing controller data to the MIDI tracks while maintaining full control of the instrument's expressiveness. The Trumpet 3 have been thoroughly tested on most common sequencers, like Cubase, Ableton Live, Digital Performer, Logic, Sonar, Studio One and Protools. Some excellent MIDI demos are downloadable from the Trumpet demo page. What does the Trumpet 3 package include? The Trumpet package includes several instruments belonging to the same family, namely: • Three B♭ Trumpets characterized by slightly different timbre, timing, vibrato & portamento behaviour, suitable for ensemble playing; • Cornet; • Flugelhorn; • German Trumpet; • Piccolo Trumpet; • A ready-to-use Unison Ensemble Multi, including three B♭ Trumpets with Ensemble Maker, along with an appropriate ambience/convolution reverb, suitable for unison playing from a single MIDI source. The playing range of the trumpets corresponds to that of a top professional player, namely E2 – G5. How much will I pay? Any Discount? • The retail price for the Trumpet 3 for new customers is Eur 159 (+VAT if applicable). • All owners of the earlier Trumpet versions (purchased before July 3rd 2015) are entitled to purchase the Trumpet 3 for EUR 30 (+ VAT if applicable). To obtain the discount coupon, please follow the instructions published. Online Activation? Immediately after installation of the software, you need to activate it via Internet, using the Service Center utility supplied with the Kontakt software. Without activation the instrument(s) will appear on a black background and will not work. The activation process is very easy, though, and is carried out in a few seconds. Are any demos of these Trumpets available? Yes, check out the “demos” link on top of the page. Credits and acknowledgements The Trumpet 3 is the result of a many-year research carried out by Giorgio Tommasini and Peter Siedlaczek, who also performed all the recordings. The scripts was written by Nils Liberg and Giorgio Tommasini. Special thanks to: Axel Schlosser for his skill, patience and professionalism. Special thanks also to our beta testers and wonderful demo makers, and to many Samplemodeling's friends for their valuable help and cooperation. Discografia Completa De Los Super Lamas. 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The authors present applications hand in hand with theory, leading students through the reasoning that leads to the important results, and provide theorems and proofs where needed. Because no previous exposure to linear algebra is assumed, the text can be used for a motivated entry-level class as well as advanced undergraduate and beginning graduate engineering/applied math students. Some Quotes from Reviewers “The material on the concept of a general vector space, linear independence, basis, etc. Is always difficult for students in this course. This book handles it very well. It gives full, clear explanations. The style is very good, clear, and thorough. It should appeal to my students. I like the book very much. It subscribes to the same philosophy of linear algebra as pioneered by Strang some 30 years ago (acknowledged in the introduction) and builds on the Strang books, making things even clearer and adding more topics. I would certainly like to use this book and would recommend it to my colleagues.” -Bruno Harris, Brown University “I like the book very much. We will consider it for our linear algebra courses. This is the best new book to appear since the text by Gilbert Strang. It is really modern book, combining, in a masterful, core and applied aspects of linear algebra. This is a very good book written by a very good mathematician and a very good teacher.” -Juan J. Manfredi, University of Pittsburgh “In many, if not most, beginning texts of linear algebra, the applications may be collected together in a chapter at the end of the book or in an appendix, leaving any inclusion of this material to the discretion of the instructor. However, Applied Linear Algebra by Olver and Shakiban completely reverses this procedure with a total integration of the application with the abstract theory. The effect on the reader is quite amazing. The reader slowly begins to realize two main points: (1) how applications generally drive the abstract theory, and (2) how the abstract theory can illuminate the applications, and resolve solutions in very striking ways. This text is easily the best beginning linear algebra text dealing with the applications in an integrated way that I have seen. There is no doubt that this text will be the standard to which all beginning linear algebra texts will be compared. Simply put, this is an absolutely wonderful text!” -Norman Johnson, University of Iowa “I lover the style of this book, especially the fact that you could feel the authors’ enthusiasm about the nice mathematics involved in the theory. The examples were very clear and interesting, and they always tried to approach the same problems over and over again as soon sas they had more weapons at their disposal to attack them. I thought this was great, this text introduces the notion of an abstract space very early (still, after Gaussian Elimination) and in a very natural way, then emphasizes along the way over and over again that tremendously. I would absolutely consider this text. I was really taken by the applications and the organization of the materials. I also loved the abundance of exercises and problems.” -Tamas Wiandt, Rochester Institute of Technology “This text is very well-written, has lots of examples, and is easy to read and learn from. I’d use it in my Matrix Methods class. There is a good mixture of routine and more advanced examples.” -James Curry, University of Colorado-Boulder “I believe the writing style would appeal to my students because of the clarity and the examples, as well as the tone. I am going to consider its use, once I see its final form.” -Fabio Augusto Miner, Purdue University. • Abundant exercises—Appear after almost every subsection, in a wide range of difficulty. • Starts each exercise set with straightforward computational problems to test and reinforce the new techniques and ideas. • Presents more advanced and more theoretical exercises later on in the set. • Includes numerous computer-based exercises and in-depth projects. • Discussion of the basics of matrices, vectors, and Gaussian elimination. • Coverage of less-familiar topics from linear systems theory—Includes the LU decomposition and its permuted versions. • Wide range of illustrative examples to explain essential concepts of vector space, subspace, span, linear independence, basis, and dimension—Addresses the difficulty students often have with these concepts. • Concurrent development of the finite-dimensional and function space cases in Chapters 2 and 3 (Inner Products and Norms). • An entire chapter (Chapter 6) devoted to applications of the concepts of Minimization and Least Squares and Orthogonality. • Flexible presentation of Linear Functions, Linear Transformations, and Linear Systems (Chapter 7)—Can be covered or omitted as desired. • Coverage of eigenvalues and their applications in linear dynamical systems governed by ordinary differential equations and iterative systems, such as Markov chains and numerical solution algorithms. • Complete discussions of numerical linear algebra, including pivoting strategies, condition numbers, iterative solution methods such as Gauss- Seidel and SOR, singular value decomposition, the QR algorithm, and finite elements. • Unique chapter on Boundary Value Problems in One Dimension (Chapter 11). Presents topics from applied linear analysis such as delta functions, Green's function, and finite elements, as a completely natural development of linear algebra in function spaces. • Text-specific website at a number of illustrative MATLAB problems the authors used in teaching the course. |
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